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samuraijkmCustomer
I uninstalled verge and Blender and deleted my app data. Reinstalled Blender, opened it once and then installed verge and the plugin was never installed properly. I then tried manually copying it from the verge folder again and when I go to enable it I get another error. See attached…
samuraijkmCustomerI always have my verge folder on my D:/ drive. Usually the verge installer will install the addon into the blender install folder, but it isn’t doing so for some reason. So I have been trying to manually install by copying the addon folder out of the verge folder and pasting it into the C:\Users\usmartja\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\ folder.
See attached __init__.py
samuraijkmCustomerHi guys,
I just updated to the recent stable blender release and verge 3D will not install the verge3d plugin properly. When I manually install, it appears but when I enable it, it fails and I get an error. See screenshot. Any fixes ?
2020-03-06 at 4:45 am in reply to: Orbit cam autorotate webGL error and textures missing on iphone X #24387samuraijkmCustomerAbsolutely, feel free to share it Yuri. Thanks again for all your help!
2020-03-04 at 9:48 pm in reply to: Orbit cam autorotate webGL error and textures missing on iphone X #24305samuraijkmCustomerYuri and Ivan,
Thanks for working on these bugs and being so responsive in development. As Branden had said, we were able to fix our texture issues and the removing the timer worked great for me as well. I can report that my verge app is now bug free and working on the iphone X!
You guys rock!
2020-02-20 at 3:16 pm in reply to: Orbit cam autorotate webGL error and textures missing on iphone X #23773samuraijkmCustomerHere is a screen shot of the webGL errors for reference…
2020-01-13 at 5:52 pm in reply to: v3d.js:1 v3d.PropertyBinding: Animated node not found error #22794samuraijkmCustomerHi Yuri,
After a lot of digging, I found the error to be happening because I had two separate meshes that shared a material which had an animated node value. Once I linked the objects to share object data in blender it went away.
-Jason
samuraijkmCustomerThanks for the advice Yuri,
Unfortunately, the HTML is being housed in a CMS system which I’m unable to affect the size of the container width/height when not in full screen mode. I fixed it to reset the animation to the start when exiting full screen instead of animating in reverse. It’s not the most elegant way to do it but it fixed the buggy look. :)
-Jason
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