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samuraijkm
CustomerHi Devs,
I installed the latest version of verge (Verge3D 4.3 pre3) on Blender 3.4.1 and am still not getting the correct output. The color mix node is not working at all. I’m getting nothing of the pattern but just a solid color in verge. Although, I can probably bake the texture out, this is disconcerting that a node setup that used to work does not anymore. I feel like there must still be a bug with this.
Please advise…
Sincerely,
JasonAttachments:
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CustomerSo I checked the default cube and it works as you stated. Then I tried updating to the latest pre-release v4.3 to see if that would help and still getting the same result on this model. See attached sample file and images showing hdr enabled vs disabled.
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CustomerHi, yes I can confirm that this has been fixed in the newest pre release.
Thank you!!!!
samuraijkm
Customerkdv,
You’re probably right. However, I didn’t see that much of a difference with or without that material enabled. If I have time I might go back and redo it. Thanks for the input!
samuraijkm
CustomerThanks Alex, I’ll get the Verge3D 4.3 pre3 when it comes out!
samuraijkm
Customerkdv, I used that setup to avoid uv unwrapping that film piece of the machine and to keep from adding an image map.
samuraijkm
CustomerInteresting, mine does not work at all. What is your verge 3D version ?
samuraijkm
CustomerHi Yuri,
Here is a sample of the file. I ripped out the texture maps to get the file size down, but the material that is in question is called film. It should look like this when in verge – see attachment screen shot.
-Jason
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CustomerThank you!!
samuraijkm
CustomerHi Alexander,
I unpacked the images and 7 zipped the file. See attached.
samuraijkm
CustomerHi Xeon,
Chrome doesn’t work either.
samuraijkm
CustomerThat is from command prompt in windows… actual path in verge doesn’t have that in it. It’s just this in verge settings – C:\\Users\\usmartja\\OneDrive – ifm electronic gmbh\\verge3d_apps\\
Still doesn’t work.
samuraijkm
CustomerThis is the exact path in the cmd prompt:
“C:\Users\usmartja\OneDrive – ifm electronic gmbh\verge3d_apps>”
samuraijkm
CustomerOk, so I was finally able to produce some positive results. It is kind of a workaround.
I basically set everything’s posed position to be the rest pose and applied the armature on the mesh. Once everything was in the rested state at frame 0, I deleted the spline IK and the curve. Added regular IK to the end of the chain by adding a target bone. Then added child of constraints to lock the chain to the base of the robot arm. I then baked all the armatures to action keys clearing all constraints and then finally added a child of constraint to the first bone to lock it back to the base. Now I have to repeat this for all my wires on the mesh.
Seems convoluted for sure, especially because if I have to change the animation I’m screwed and have to start over.
Guess I will have to have a prebaked and baked file to allow for alterations. Anyway, I am attaching the file for you or anyone to see if you are curious.
Also, I found this video on the web which helped a lot. Here it is for reference – https://drive.google.com/file/d/1OC5zo6EpKDnA5EdgUv02uKFBGZm4gidS/view
samuraijkm
CustomerSo if the wire is baked somehow, what part of the main animation has a key at frame 0 ? every part of the robot arm or just the main bone ?
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