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rockybaceable

Forum Replies Created

Viewing 7 posts - 1 through 7 (of 7 total)
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  • in reply to: Inverted Camera Navigation #3968
    rockybaceable
    Participant

    hi Ivan,

    I tried adding the line of code like you suggested… unfortunately, I still cannot get the pan control to be left click and/or 1 finger drag.

    Maybe there could be a way to click/touch and drag the actual object instead of the camera? I’m basically trying to make an annotated document that the user can pan and zoom to be able to read.

    Thanks!

    -Rocky

    in reply to: Multiple Puzzle users without 3DS Max or Blender #3962
    rockybaceable
    Participant

    Thank you Yuri! I will test this soon…

    -Rocky

    in reply to: Inverted Camera Navigation #3960
    rockybaceable
    Participant

    hi Ivan,

    thanks for your replies. I was mostly able to get it to work. I was able to invert the rotate controls, and also lock the pan tool on one project… but on another I have yet to be able to get the pan controls to be tied to left click (or touch & drag on mobile).

    I have attached a screenshot of the modified code. I actually had to change “app.controls.mouseButtons.PAN = v3d.MOUSE.LEFT” to “”app.controls.mouseButtons.PAN = v3d.MOUSE.RIGHT” otherwise I was unable to pan at all. With this code, however, I have to use the right click to pan, and I am unable to pan on mobile.

    :unsure: How can I ensure left click (or click & drag on mobile) will pan the camera?

    Thank you!

    -Rocky

    in reply to: Inverted Camera Navigation #3544
    rockybaceable
    Participant

    hello Ivan,

    adding that line of code did, in fact, give me the inverted controls I was looking for.

    Also, yes, right clicking (or I assume two button click on mac) is the effect I’m looking for… but I would like that to be assigned to the left click, and it be the only camera control you have on a certain project.

    Thanks for your help!

    -R

    in reply to: 3DSM Click to Play Animation and Stop #3172
    rockybaceable
    Participant

    Thank you, I found it.

    Interestingly enough, the Verge3D Animation Parameters in the modify panel was not appearing at first. It may have something to do with the fact that the model was created before the plugin was installed. When I create a new object, the Verge3D parameters are there. What I ended up doing was copying all of the objects in my scene, and then deleting the copies. Then, for whatever reason, the parameters then appeared on the original objects.

    Thank you again for your quick reply!

    -Rocky

    in reply to: 3DSM Click to Play Animation and Stop #3160
    rockybaceable
    Participant

    hi again Mikhail,

    thank you for the reply, I will try it out. I’m having trouble locating the object preferences in the Verge3D tab? In 3DS Max, the Verge3D tab along the top only contains “Export gltF”, “Export Facebook GLB”, “Sneak Peek”, and “Run App Manager”. Should the object preferences be in 3DS Max somewhere? Or in the App Manager?

    Thank you!

    in reply to: 3DSM App Manager Puzzles not updating… #3109
    rockybaceable
    Participant

    hi Mikhail,

    thanks, that seemed to work. I am now able to update my App Manager view by refreshing the cache.

    -Rocky

Viewing 7 posts - 1 through 7 (of 7 total)