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ATGmedialab

Forum Replies Created

Viewing 3 posts - 16 through 18 (of 18 total)
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  • in reply to: Zoom/Fov mouse wheel #51387
    ATGmedialab
    Customer

    That’s a good idea indeed.

    But the parameter ’50’ should be driven by the mouse-wheel input from the user.
    How do we link the FOV parameter to the mouse-wheel input?

    Thanks for the follow-up.

    Pd: The attached is an idea that does not work =(
    Pd: I got this code from the web (codeFOV.jpg)
    Could you explain where to add these lines? Can I call/execute it with the puzzles somehow?

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    in reply to: Zoom/Fov mouse wheel #51373
    ATGmedialab
    Customer

    Excuse me if I misunderstood your answer.

    What I need is to change the FOV of the active camera with the mouse-wheel in real-time. Instead of translating the camera forward & backwards.

    Hope someone can help to code this.

    in reply to: Vertex color sets not visible in Verge3D #47426
    ATGmedialab
    Customer

    Yes please, it is a great feature.
    Thanks for the quick answer guys.

Viewing 3 posts - 16 through 18 (of 18 total)