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rhenriquesCustomer
Will current owners be able to use the same license?
CheersrhenriquesCustomerHi Yuri
Thank you so much. I’ll try to check that out. By disabling mouse detection for cursor change on hover things get normal. I guess that, for now, I’ll be using this methodology. I was sorting things out to now add an html skin to this model and replicate to other models.
Best RegardsrhenriquesCustomerHi Yuri
From your message I’ve detected that the puzzle in the attached image is the culprit. It seems that these events (object auto rotate and mouse events) do interfere. Is there anyway to make them coexist in peace?
Draft upload is herehttps://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:bf62d91879/applications/PedraFurada/PedraFurada.html
Click on the green ball lower left, then on the yellow dots then on the white ball lower left. Drag the mouse around while the model moves and you will see the lag.
Cheers
rhenriquesCustomerHi Yuri
I have not tested with the default cube scene. The slowdown happens with a several thousand faces polygon model. If the mouse is not moved, things are smooth. Once the mouse is moved around, without doing nothing (click for instance), the movement gets choppy.
My puzzle layout is the one in the image attached.
CheersrhenriquesCustomerThank you so much Yuri!
CheersrhenriquesCustomerHi Yuri
As simple as that! If we have control over the planes position is exactly this feature that I’m looking for. The first example, with plane position control, as it is in the controls, it’s perfect. This example only misses the control of the plane’s position (por instance X Y or Z plane).
Cheers
2019-08-20 at 7:12 pm in reply to: Making interactive parametric models with Blender and Verge3D #18018rhenriquesCustomerThank you Mikhail. Request done.
Cheers2019-08-20 at 1:13 pm in reply to: Making interactive parametric models with Blender and Verge3D #18010rhenriquesCustomerThank you Mikhail. Very clear and useful tutorial.
This is a great add to Verge 3D. however I’m still waiting for some way to get a cutting plane feature, more or less like a dynamical boolean object. Blender has a different (and rather clumsy) approach from other 3D packages to make boolean objects and I’m not seeing how this will be possible in a simple manner. In cinema 4D, for instance, boolean objects are non destructive and easily modifiable at any time. I’m still trying to deal with these in blender.
CheersrhenriquesCustomerUrgent tutorial for the demo project “Parametric Models” needed .
How can we make a cutting plane to an object for instance?
Great add!!Cheers
rhenriquesCustomerGreat work!
rhenriquesCustomerYou must hide them on load in the HTML editor that you used. After you make them appear via puzzles.
rhenriquesCustomerHi digitalelements, I had the same problem. The trick, for now, is to disable SIP and Gatekeeper. That way you will be able to enable Verge3D add on.
rhenriquesCustomerI would also like to know how to achieve this effect, just like in Yuri’s provided link.
CheersrhenriquesCustomerProbably you should try to run the main .html file from Firefox. It’s the only browser that allows to run websites as localhost. I can run apps created with verge 3D directly with Firefox.
CheersrhenriquesCustomerHi Mikhail
Thank you. That is precisely what I was imagining. The idea was exactly to see things dynamically changing bu moving the subtracting objects with puzzles. I’ll try, in alternative, to cut parts of the model to make them disappear on demand.
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