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rhenriquesCustomer
I’m on a Mac (intel) and everything works.
Excellent work!Cheers
rhenriquesCustomerHi Yuri
Something is wrong with this update. Textured models that usually worked just fine, completely disappear in all browsers under macOS after applying the update to the project. If the project is not updated, things work fine.
The problem appears only if the file v3d.js is updated. None of the others have any problem. If we upgrade only this file and try to update the project further, the messesage – Operation Failed “Missing app update information.” – appears.
Cheers
rhenriquesCustomerLike Laurent, I do not always have success by drawing correctly the line. The project shared with Alexander worked from the previous version but others “not always” work. I agree a lot with Laurent’s suggestion for having a puzzle for making an annotation that could have a draw line from a object build in function. This way we could create a few dummy neutral objects, placed in a certain annotation wanted origin, to draw a line from them quickly.
Best regardsrhenriquesCustomerThank you so much Alexander!
I’ll be waiting for the fix. I’ll also try to fix the method for generate the binding, as you suggested.
Best regardsPS: Got the fix today with the latest 3.7 preview 3. Outstanding work! Work as expected now. Thank you so much Alexander!
rhenriquesCustomerHi Alexander
Thank you so much!
The working project is this one (do not update).https://u.pcloud.link/publink/show?code=XZ6yiBXZFKGyCe9p8jXcfwpQjFYK0fw5L5Oy
The one that does not work as expected after updates is this one
https://u.pcloud.link/publink/show?code=XZxyiBXZgxIweNhBzCmHGJHlSz4vCbd01Az7
Best Regards
rhenriquesCustomerIn 3.7 pre 2, things get a little bit more ruined. Annotations do not appear at all and the lines are not drawn. It’s the Mac app that used to work just fine. Help please!
rhenriquesCustomerUpdated to the experimental 3.7 pre 1 and still has the same problem.
rhenriquesCustomerNo matter what I try, line does not connect as expected.
The verge3d app is in an iframe included in a parent html page.rhenriquesCustomerhi,
please make sure you have updated your app for the new version (it should print 3.6.1 in the console), AND re-saved your Puzzles.
Hi Yuri. Thank you so much for the answer. No luck. I’m on version 3.6.1 and things continue to be wrong. My pristine version, updated until Verge 3.2 (I guess), it is working perfectly. I can be doing something wrong while re-saving the puzzles or refreshing the app. What’s the best practice?
CheersrhenriquesCustomer“The disable rendering / anti-alias puzzle no longer causes annotations to jitter. Also this puzzle now works faster, and the anti-alias checkbox is enabled by default.”
This already made my day!! I was scratching my head about the source of this error and thought I was the source
Kudos!
rhenriquesCustomerSame here!!
rhenriquesCustomerI’m desperate for such a feature. I need cutting planes, even if they are as simple as the ones Yuri showed me and I reposted above.
D3Pixel’s suggestions seem very good to me.
Best RegardsrhenriquesCustomerYes, it’s not the same thing but, at least for me, it’s enough.
I do not need to show new geometries after a true boolean operation but only cut-out planes of objects, such as in the examples provided. If boolean objects will ever be possible, just perfect!
Best RegardsrhenriquesCustomerHi Mikhail
Yuri, in this thread “https://www.soft8soft.com/topic/cutting-planes/” showed something that I would like to see implemented in Verge3D and could be used both for some of my projects and, probably, would serve to GlifTek too.
https://cdn.soft8soft.com/demo/examples/index.html?q=clip#webgl_clipping
https://cdn.soft8soft.com/demo/examples/index.html?q=clip#webgl_clipping_advanced
Best Regards
rhenriquesCustomerGreat Yuri.
I’m feeling more and more comfortable with Blender but I’m still very used to Cinema 4D.
Best Regards -
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