Forum Replies Created
-
AuthorPosts
-
2021-08-07 at 6:20 pm in reply to: Controller plugin for Verge3D:Virtual joystick for mobile devices #43504renderchatonCustomer
Hi, yes i tried with another controler but i can’t move camera when my character is moving. I want to control camera’s direction to looking around like fps game. As soon as i touch the second joystick, the first one is locked and i’m not able to move it after.
Maybe ’cause of physics and dynamic object ?2021-08-06 at 10:59 pm in reply to: Controller plugin for Verge3D:Virtual joystick for mobile devices #43488renderchatonCustomerHello, I recently started using your joystick plugin and it really helped me with my project, thank you!
I just have a question because I am having a small issue, the following puzzle works perfectly to move my character whith physics world in fps mode.
However I can’t use two joysticks at the same time, one to change the direction of the camera and look around, the other for velocity. I could use a single joystick (and would like) but the camera rotation only works if the second finger goes in the same direction as the joystick, like a panning.. (yet disabled in blender)
An empty is parent to BODY in blender, and camera is parent to empty with puzzle.
i was thinking to use a get event property of touches[0], touches[1] and touches.lenght but if you have a solution you will save my week. =)Attachments:
You must be logged in to view attached files.renderchatonCustomerVerge3D 3.7, i did some changes in my puzzle code, following the same than swiss army knife, and it work! =)
I have bloom now, and less aliasing on mobile with enable/disable rendering puzzle, aliasing is due to emit fresnel too thin on the edges i think. -
AuthorPosts