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radekCustomer
Hi
Tip on how to change materials on cloned objects with multiple materials:
1 step
Select the original object and select the slot you want to change on the cloned objects as well.Step 2
Replace the objects on the puzzle with the cloned object(s). The selected slot remains selected.Attachments:
You must be logged in to view attached files.radekCustomerThanks Yuri.
Great idea.radekCustomerIts here, I found it
radekCustomerI understand, but this means adding three more buttons to the UI for mobile devices where the display is very small and minimizing the UI so that the 3D model is clearly visible is a challenge. Especially in AR
radekCustomerHi Yuri
The problem is that drag puzzle doesn’t recognize gestures.
So I propose that drag puzzle recognize gestures based on standard V3D control:PC
Rotation (Left Mouse Button)
Move (Right Mouse Button)
Zoom (Scroll wheel up/down)Mobile
Rotation (One Finger)
Move (Two Fingers)
Zoom (Two fingers move towards and away from each other)So based on that drag puzzle (This will also help with AR controls):
- This reply was modified 1 year, 5 months ago by radek.
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You must be logged in to view attached files.radekCustomerOK, thanks.
I actually thought that the next puzzle in the sequence is only triggered in the program if the previous puzzle is completed. just like a line in a program.
radekCustomerHow do You make outlining of the material?
radekCustomerMagic !
Thanks a lotradekCustomerThanks Alexander!
radekCustomerAnd loading=”eager” please
this affects AR functionality on AndroidradekCustomerand adding loading=”eager” in iframe
radekCustomer<iframe allow=”xr-spatial-tracking”></iframe>
solves the problem
ThanksradekCustomeri-frame is not set to lazy loading
on iOS devices working fine
I forgot, now its public:https://liberallark.com/product/model-ll102m/
radekCustomerI sent you PM on FB
ThanksradekCustomerI confirm. The bug is fixed in Verge3D 4.2
Thanks -
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