We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

psedlacek

Forum Replies Created

Viewing 14 posts - 1 through 14 (of 14 total)
  • Author
    Posts
  • in reply to: AR Test Scene Not Working #40875
    psedlacek
    Customer

    If you post a fix with the scale issue fixed and it’s working in Android, I can test on iOS if you’d like.

    in reply to: Verge3D 3.7 pre6 available! #40813
    psedlacek
    Customer

    3.7 is going to be big, thanks for all of these updates!

    in reply to: AR Test Scene Not Working #40811
    psedlacek
    Customer

    Hello,

    I tested out your project and it looks like a similar issue to what I experienced recently. I suspect the issue is related you your Units setting in Maya. I would try that first, then perhaps investigate the iOS issue separately.

    AR Tracking issue

    Pete

    in reply to: AR mode – Scale and Move Object #40809
    psedlacek
    Customer

    The functionality for scaling and moving objects with puzzles in AR is the same as in non-AR. At the moment the one limitation I found is you cannot drag-move an object, although I believe this is fixed in the 3.7 upcoming release.

    The way to implement your puzzles depends on how you want the user interaction to go.

    psedlacek
    Customer

    That worked great actually, thank you! Still would be nice to have this option in the interface.

    in reply to: WhenDraggedOver and DragMove in AR on mobile issue #40351
    psedlacek
    Customer

    That’s good to hear! I implemented the click solution which works, but is much less elegant and surprisingly more complicated.

    in reply to: WhenDraggedOver and DragMove in AR on mobile issue #40256
    psedlacek
    Customer

    Great to know, thank you!

    in reply to: AR Tracking issue #39948
    psedlacek
    Customer

    I believe the units turned out to be the issue. Setting these to Meters in Max causes the indicator object to behave normally. Thank you!

    psedlacek
    Customer

    Alex,

    Good idea, I checked and yes the swiss army knife works, and other projects I’ve built work on the iPad.

    For this project that isn’t working, we updated this from an earlier “v.3.3.1” project to 3.6. I can only think it’s for this reason because it works fine on android and PC.

    I can create a brand new puzzle in this project “when clicked do (disable render anti-alias) and it does nothing.

    Pete

    in reply to: Drag Rotate #39518
    psedlacek
    Customer

    Instead of the “On Click” puzzle you need to use “When Dragged Over” puzzle.

    You’ll put your Drag Rotate puzzle in the Move Do section.

    in reply to: Instancing support for 3ds Max #39477
    psedlacek
    Customer

    Excellent to know, thank you!

    in reply to: Running Verge3D exporter with Maxscript? #37358
    psedlacek
    Customer

    Thank you, this is 100% exactly what I needed! :good:

    in reply to: ‘Exported Selected’ only from 3ds Max #36530
    psedlacek
    Customer

    Hi Yuri,

    I understand. I have split the project up into Multiple Max files and the on-demand gltf loading works well.

    This would still be a really useful feature for Max users, do you anticipate this being added in the future?

    Pete

    in reply to: Lookat constraint – Keep offset being ignored #36529
    psedlacek
    Customer

    You could try straightening out your object and resetting transforms, then apply the lookat constraint. This may or may not be simple depending on your rig. I had to do this with a hydraulic piston recently and it allowed me to disable the “keep initial offset” setting.

Viewing 14 posts - 1 through 14 (of 14 total)