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precismoCustomer
Thank you, much appreciated!
precismoCustomerThis is great, thank you very much!!
precismoCustomerMuch appreciated Yuri! If you can keep me updated here, we would use this feature ASAP
2020-11-23 at 7:42 am in reply to: Automatic camera setting for no clipping using all controls #35707precismoCustomerAny update on our request, please? :) (hope our email arrived)
2020-11-12 at 6:53 am in reply to: improper display of objects containing group dependencies in Android AR #35246precismoCustomerKindly please if you can also fix hierarchical positioning – AR rotation is also different from viewer when they are object parents/children in Blender.
Thank you very much in advance!
2020-11-11 at 6:41 am in reply to: improper display of objects containing group dependencies in Android AR #35217precismoCustomerGreat, thank you! :)
2020-11-10 at 1:59 pm in reply to: improper display of objects containing group dependencies in Android AR #35197precismoCustomerI found out that function setObjDirection is for some reason executed only for one object which is causing this error. Internally It uses same retrieveObjectNames for getting list of objects as setObjTransform and Im calling them equivalently with same object parameters in my visual_logic.js which i copied from your AR example:
setObjTransform([‘GROUP’, ‘object_group’], ‘position’, arHitPoint(‘x’), arHitPoint(‘y’), arHitPoint(‘z’), false);setObjDirection([‘GROUP’, ‘object_group’], getObjTransform(‘Camera’, ‘position’, ‘x’), getObjTransform(‘Camera’, ‘position’, ‘y’), getObjTransform(‘Camera’, ‘position’, ‘z’), true);
Please can you help me identify, why is this happening?
2020-11-10 at 12:54 pm in reply to: Automatic camera setting for no clipping using all controls #35194precismoCustomerThank you. Please where can I submit paid requests for development?
2020-11-10 at 8:56 am in reply to: improper display of objects containing group dependencies in Android AR #35179precismoCustomerThank you!
It seems it is something in the scene or export. I have tried to do minimal demo containing scene which is displayed differently in viewer and AR – please see attached screenshots and scene.
Please can you help me identify, what exactly is causing first cube to look differently in AR? I cant seem to find it.
Thanks very much for your support! It will help us debug project for our customer.
Attachments:
You must be logged in to view attached files.precismoCustomerBringing back this old topic to life. You can now use puzzle to disable rendering ( when moved “camera” with velocity > 0.001 start: do “enable rendering” , stop: do disable rendering )
Or use following javascript in visual_logic:
whenMoved('Camera', 0.01, function() { enableRendering(); }, function() {}, function() { disableRendering(false); });
This will stop using GPU when not moving Obviously scene has to be static, otherwise your animations will stop playing.
2020-11-04 at 1:46 pm in reply to: improper display of objects containing group dependencies in Android AR #35043precismoCustomer2Alexandr:
– Tried setObjDirection in visual_logic.js – does work, but only in viewer. AR seems to ignore it completely.
– Tried parenting object using makeParent, unfortunately without luck as well :(Any more ideas, please?
2020-11-04 at 12:51 pm in reply to: improper display of objects containing group dependencies in Android AR #35031precismoCustomerThank you for your input.
We found out that GLTF Verge3D export does not contain scale and rotation attribute for AR-misplaced objects. Manual addition of those attributes to GLTF source fixes the problem. We will investigate further and provide additional details.
precismoCustomerAdding another example where AR is rotated by significant amount from Blender scene and Viewer.
Attachments:
You must be logged in to view attached files.2020-11-04 at 8:56 am in reply to: Automatic camera setting for no clipping using all controls #35000precismoCustomerIdeal solution would be ability to setup (multiple) bounding boxes manually in scene to which camera cannot see inside. This would allow developers to manually fine-tune free camera movement.
2020-11-04 at 6:51 am in reply to: improper display of objects containing group dependencies in Android AR #34984 -
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