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precismoCustomer
Hi Verge, any update on this, please? :)
precismoCustomerHi Yuri,
thank you for your support.
We were unable to identify any particular effect which is causing this issue. Adding both html build and blender scene with plain cube which is doing this “ghosting overlay” on bottom left corner when entering AR under Android device (+ positioning scene so that bottom left corner contains 3d object) as shown in screenshot.
Looks like it is linked somehow to version 3.9.
thank you very much in advance,
Petr from Precismo
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You must be logged in to view attached files.precismoCustomerThanks for your great insight, Xeon!
precismoCustomerThank you very mu Yuri, your solution fixed it!!
Some of our new models with 4k textures stopped working with IOSv15 update as well. But same models DO work on Macs. Looks like Apple somehow started limiting resources for 3D in new Safari on iPhones with OSv15.
a) Is there any hard memory/texture limit which we can check? Ideally we would like to do automatic analysis of GLTF model + textures in our CI during build for early warning / automatic test. Did Apple say something about these limits? (2k looks safe but quite often it is not enough for our purposes)
b) It was very difficult to debug those “application stopped working” errors, no console output, nothing. Is there any way how we can find more information on these types of errors? Some logs, advanced debug, anything?
2021-10-06 at 3:52 am in reply to: Verge 3.8 appInstance.renderer.setPixelRatio(..) downscaling picture? #45950precismoCustomerThank you very much Alexander, this fixed the issue!
precismoCustomerThank you very much for explanation, Yuri!
precismoCustomerMuch appreciated, Yuri!
precismoCustomerThank you Alexander, will definitely try it out.
precismoCustomerUnderstand, thank you!
precismoCustomerAttachement was blocked, here is link to it: http://skygazer.eu/precismo/configurator/configurator.zip
2021-06-07 at 11:26 am in reply to: improper display of objects containing group dependencies in Android AR #41920precismoCustomerAny luck with fixes? Or can you help me identify the problem so that I can maybe try to fix code myself?
Thank you very much in advance
precismoCustomerAny update Verge, please?
precismoCustomerThank you very much Alexander!
2021-03-24 at 8:22 am in reply to: improper display of objects containing group dependencies in Android AR #39736precismoCustomerAny update on this, please?
2021-02-04 at 10:31 am in reply to: improper display of objects containing group dependencies in Android AR #38058precismoCustomerThanks a lot Yuri!
Your fix worked for all models with single-group hiearachy. Howerver if we add second level grouping (i.e. group inside group)*, error is again there. Attaching sample screenshots and model.
*Unfortunately it is the only way how to currently created linked/composite objects in Blender as far as we know. The other option is to creatre single object composite but this is problem for materials and movement.
Please would it be possible to fix also this two-level grouping?
much appreciated,
Petr from Precismo
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