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precismoCustomer
Thank you for your response. Is there any other way how to achieve additive blending? I remember that openGL itself supports it.
precismoCustomerWell, thats why I linked both solutions so that you can have a look
precismoCustomerLooks like Apple Safari from version 12.3.1 is shomhow degrading render resolution of 3D. Setting render scale way up to 3 does not seem to help.
Edge looks correct on same machine.
precismoCustomerBlender sources are identical (as I have stated in my first comment).
The problem is somewhere in the “preview mode” versus actual build from export. I am trying to identify what might be causing “wet look” while using rougness, so far without luck.
Any thoughts?
precismoCustomer– correct look
– incorrect lookThank you very much!
precismoCustomerHi, yes, we have “quality button” we have implemented ourselves but does not work on Safari+IOS. It uses mentioned code.
precismoCustomerAny update on this one, please? It has been one quarter and 3.9.1 does not seem to fix this issue…
precismoCustomerThank you, fixed in both 3.9.1 and 4.0 pre3!
precismoCustomerMy download worked fine just now.
///Thanks for quick fix Verge! Tried another installlation and it works
precismoCustomerHi Verge,
during testing Verge3D App Manager I was receiving “permission denied” and was unable to get any demo working even when run as administrator with elevated privilegues and installing to non “Program files” folder (Windows 10).
I found out part of server.py expects that “applications” directory exists but it does not (screenshot attached). When I manually created this directory, server started working properly.
I suggest you add to relevant server.py code which creates applications directory or alternatively this directory should be created empty during installation process.
thank you,
Peter from Precismo
Attachments:
You must be logged in to view attached files.precismoCustomerHi Verge,
this problem actually got from beta into production on all IOS devices with 15.4. Example page https://www.precismo.com/
Thank you,
Petr
Attachments:
You must be logged in to view attached files.precismoCustomerThank you mr. web!
I do not have access to Verge source codes, meaning Im using uglified/minimised version of source code (but v3D object seems to be accesible Three.js implementation).
– Is it somehow possible to inject KTX loader to Verge on the fly?
– Is there any support for KTX export in Blender, ideally inside Verge plugin?thank you very much in advance,
Petr from Precismo
2022-03-10 at 9:56 am in reply to: improper display of objects containing group dependencies in Android AR #50139precismoCustomerWe would still welcome fix on this as this is important for configured products
precismoCustomerNote to anyone having this issue: materials are assigned to meshes in scene. Once replaced they do not exist anywhere else, thus just got deleted by garbage collector. Solution is to pick all materials manually to some array for further use.
precismoCustomerAny ideas what can we try?
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