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Pottsie

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 31 total)
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  • in reply to: Simple image texture – does not preview correctly #65139
    Pottsie
    Participant

    Sure! I made another file.

    To reiterate, this material was appended from Blenderkit. You’ll see that when you perform a sneak peak preview, the scaling is a bit off.

    Not a huge issue. Just curious how I can circumvent it in the future.

    ** The external files were packed, however, the issue should still persist even with a new image texture.

    Thanks!
    Brent

    Check out my sketch book :) | www.instagram.com/b.potts.art/

    in reply to: normal map optimization #14951
    Pottsie
    Participant

    Ok, I think I understand now.

    I was focusing more on high poly to low poly workflow – so obtaining a normal map from dense geometry and “decals”.

    Yes, if I’m texturing in Substance (or Quixel), I can see how it makes sense to just save out in PNG format.

    Thank you for your help! :good:

    Check out my sketch book :) | www.instagram.com/b.potts.art/

    in reply to: normal map optimization #14937
    Pottsie
    Participant

    Thanks for your reply, Mikhail!

    This method have no effect on optimization

    I guess I’m misunderstanding the term “optimization” in this context then. So a smaller file size won’t help Verge3D at runtime?

    Check out my sketch book :) | www.instagram.com/b.potts.art/

    in reply to: Cube projection map & lighting #14091
    Pottsie
    Participant

    Ahhh ok, I understand what you’re trying to do now.

    I had to struggle with this but now I’m clear! Good learning experience. Thanks as always!

    Check out my sketch book :) | www.instagram.com/b.potts.art/

    in reply to: Cube projection map & lighting #14088
    Pottsie
    Participant

    Elk – this is all great information, thank you!

    Ok, I think I’m getting closer to understand these concepts.

    My main hangup now is when to use an environment map vs. an equirectangular map that is projected onto a sphere, for instance. Let’s just say for the case of an archviz application.

    In your Environment Map Size thread, you mentioned having a “pre rendered” equirectangular map, for performance reasons on mobile. So is an environment map not pre rendered? Or am I not understanding another principle?

    Again, thank you for your insight. Always so helpful! :good:

    Check out my sketch book :) | www.instagram.com/b.potts.art/

    in reply to: Verge3D 2.12 pre1 available! #13614
    Pottsie
    Participant

    Now that I think about it, it may only be possible with the use of a modifier.

    Is it correct that transform modifiers have to be applied first before exporting to glTF?

    Check out my sketch book :) | www.instagram.com/b.potts.art/

    in reply to: Verge3D 2.12 pre1 available! #13611
    Pottsie
    Participant

    hi!

    Regarding the bone transformation and image aspect ratio – would this work for cylindrical forms/geometry?

    Thanks!
    :)

    Check out my sketch book :) | www.instagram.com/b.potts.art/

    in reply to: Shading issue – banding #13226
    Pottsie
    Participant

    Thank you Mikhail! :good:

    Check out my sketch book :) | www.instagram.com/b.potts.art/

    in reply to: Happy 2019! My little vehicle is now online! #13212
    Pottsie
    Participant

    Very cool setup! I’m curious how you went about constructing your sky dome?

    Check out my sketch book :) | www.instagram.com/b.potts.art/

    in reply to: Shading issue – banding #13210
    Pottsie
    Participant

    Found it. I had to uncheck the Verge3D shadow option for the light source.

    Check out my sketch book :) | www.instagram.com/b.potts.art/

    in reply to: Replace texture – question #13199
    Pottsie
    Participant

    Ahhh, I see what I did. Newbie error.

    Check out my sketch book :) | www.instagram.com/b.potts.art/

    in reply to: Replace texture – question #13197
    Pottsie
    Participant

    Elk, always looking out for me :) Thank you.

    I did actually try with the extension as well. Could the issue be the fact that I’m using a HTML UI? I would think there shouldn’t be a difference, having clickable HTML vs objects?

    Check out my sketch book :) | www.instagram.com/b.potts.art/

    in reply to: Today is my birthday :) #13191
    Pottsie
    Participant

    Happy Birthday Yuri, from Cleveland, Ohio!

    I appreciate all that you do. The fact that you take as much time as you (and your team) do to address forum questions, in addition to building Verge3D, is simply awesome. I wouldn’t expect such a level of involvement from busy individuals such as yourselves, so it says a lot about Soft8soft. :good: :good: :good:

    Once I get passed some programming obstacles, I plan on purchasing a license very soon!

    Check out my sketch book :) | www.instagram.com/b.potts.art/

    in reply to: Verge3D 2.10 pre4 available! #13133
    Pottsie
    Participant

    Thanks! It all makes sense now :)

    Check out my sketch book :) | www.instagram.com/b.potts.art/

    in reply to: Verge3D 2.10 pre4 available! #13108
    Pottsie
    Participant

    Gotcha. Thanks for clarifying. I failed to ask initially, how about as far as the context of which you are using it in your archivz demo, with regards to approaching an edge? I wasn’t sure what you meant with “falling down”.
    Sorry for all the questions, but THANK YOU for all your help thus far!

    And thanks for the compliment! I hope to get back into it and upload more. Been a bit distracted lately.:)

    Check out my sketch book :) | www.instagram.com/b.potts.art/

Viewing 15 posts - 1 through 15 (of 31 total)