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PLAN8

Forum Replies Created

Viewing 15 posts - 46 through 60 (of 83 total)
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  • in reply to: Material with no user not listed in Puzzles #57006
    PLAN8
    Customer

    Hi Yuri, That’s great thanks for considering it.

    (TBH, it was something that I would have expected to happen as standard, so really does feel like a missing part to your amazing setup ) Thanks!

    in reply to: Material with no user not listed in Puzzles #57001
    PLAN8
    Customer

    Yeah – I see the choices –

    I’m just putting this up here now as a suggestion to the devs as it seems like a pretty obvious function that would benefit all users of Verge3D greatly going forward – Seeing as mostly V3D is being used for configurators or models that require options for additional material changes.

    In summary, given the choice to just add a bunch of materials that are in a stack dedicated to the object you will need them to be available for v the current system of having to add random hidden extra objects for each and every material needed, seems a pretty clear and obvious requirement.

    I’m not complaining, I am just pointing out a bit of a glaring missing chunk of pipeline that would make the platform significantly more streamlined and user friendly, as well as speed up production times for designers, which as we all know is critical to any workflow.

    Anyway – appreciate the tip on how to do it in the current setup – thanks.

    in reply to: Material with no user not listed in Puzzles #56984
    PLAN8
    Customer

    Seems it is theoretically possible, see here https://github.com/KhronosGroup/glTF-Blender-IO/issues/231

    in reply to: Material with no user not listed in Puzzles #56967
    PLAN8
    Customer

    Yeah, I get it, but it would be good if there were an option to allow them then they can be accessed much more efficiently and simply.

    in reply to: Material with no user not listed in Puzzles #56964
    PLAN8
    Customer

    Of course that can be done, but to add an extra 4 vertices in file size for every material is adding to delivery throttling, and is also just a really clumsy way of adding accessible materials – why not just allow access to the whole material stack in the first place?

    in reply to: Material with no user not listed in Puzzles #56960
    PLAN8
    Customer

    Yeah, Tried Fake users, no luck – seems like a really obvious thing that should work anyway. Having to make geometry for no reason other than to store a material in seems like a bug to me.

    in reply to: Material with no user not listed in Puzzles #56949
    PLAN8
    Customer

    Hi, thanks for the reply.

    Ok, that seems a little wasteful in data terms, but appreciate the workaround! Thanks.

    in reply to: ar image tracking #56280
    PLAN8
    Customer

    Hi there,

    I would really appreciate this functionality as well. I have been using ar.js in browsers and it’s very easy to implement, but to be able to leverage that alongside the power of verge3d would be amazing!

    PLAN8
    Customer

    great – look forward to that!

    PLAN8
    Customer

    PS, what is the timeline for the official alpha release of V4? (will be buying a full license when released.)

    PLAN8
    Customer

    Great!

    in reply to: Camera Collision Material #52099
    PLAN8
    Customer

    Hi Yuri,

    Thanks for this.

    in reply to: Video Texture – no textures #52081
    PLAN8
    Customer

    I think it is something to do with the Verge3D compression settings (render properties>enable texture compression), when I deselect this, the textures become available to select again.

    in reply to: Video Texture – no textures #52074
    PLAN8
    Customer

    I am getting this issue – it was working, then I went to reduce the original texture image size, now it shows up that there is <no texture>

    in reply to: iOS and iPadOS general issues after version 15.X #51992
    PLAN8
    Customer

    It turns out this has been fixed on the latest version – but you need to press the little “refresh” button in the app manager for each app – then re-upload – this worked for me.

Viewing 15 posts - 46 through 60 (of 83 total)