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PiotrCustomer
Thank You :)
PiotrCustomerThank You GlifTek.
Yes, I need it to behave like a collision material for the first person camera.
I mean, I drag move (with puzzles) an object and limit movement to a sphere (even XZ circle) area..Actually I only use puzzles… Does Your plugin will be possible to install in any puzzle project?
Thanks
PPiotrCustomerStill fighting with this. When I did some options with updating every frame movement limits experience was slowing down. I was orienting one object to drag moving one, this orienting was “drawing a circle”. At the end of the radius it was snaped object, which position was taken to update move constraints. It was little bit glitchy, I don’t know is it the best solution to go that way with every frame calculations…
Maybe You have got an idea how to go with this?thanks
PiotrCustomerAny idea? I need it for drag move object
PiotrCustomerThanks!!! <3
PiotrCustomerThanks Yuri.
I was testing that and I have experienced some issues. I have just created movement forward and backward with arrows. Sometimes it works, sometimes it stops without any collision, also charactar sometimes does glitchy rotations although angular factor is 0,0,0. Maybe physics bodies are not assigned properly. I was making the scene bigger, smaller,freeze tranformations, bake pivots, different character body etc. I can’t make it to work ok.Maybe, I will post a link to this:
https://we.tl/t-HvZk8DuVxv
Greetings!PiotrCustomerHi, how about Maya?
PiotrCustomerThank You!
PiotrCustomerHi, of course:
https://we.tl/t-E72NwE2XHZwhen you zoom him, hair, chain, pants disappearing…
I was tested with more skinned mesh and there is always like this.
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