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pimmartensParticipant
Hi kdv,
We’re experiencing some issues with the plugin in combination with Verge 4.7.1. Will there be a update in the plugin?
Thanks in advance!
pimmartensParticipantThe problem is in the
gltf 2.0 compatible
material. Textures can be applied using UV only…P.S. I would recommend to hide/show different variants of a model textured properly or have several materials applying them according to the chosen shape.
Hi kdv77kdv,
We’re still working with your plugin. But have encountered a problem. We are now replacing the textures in our configurator when entering AR. Unfortunately it’s taking too long to replace in the textures in the glTF materials. Because of this it won’t show the model in AR.
We’ve tried to create a delay, but iOS (AR Quick Look) won’t listen to it?
Do you perhaps know a solution for this?Thanks in advance!
pimmartensParticipantIs there a way to add ‘#allowsContentScaling=0’? By adjusting something in the plugin or by adding puzzles.
I’ve attached an image of how I did this before I was using your plugin.
Attachments:
You must be logged in to view attached files.pimmartensParticipantThanks, the plugin works great.
I’m now only haven as issue with the materials. Since we’re scaling our models using shapekeys, we’re using materials that project a texture on the side and a texture on the top.
But these materials seem to ‘complex’ to be exported to Apple Quick View.
Does anybody have suggestions on I we can make the materials compatible with Apple Quick View without making the textures stretch when using the shapekeys?pimmartensParticipantYes, the problem is only with iOS. But we can’t really release a AR feature when it’s only working on Android.
pimmartensParticipantThanks for the help Vern! Maybe this is also something that Yuri and his team can look into.
pimmartensParticipantI’ve tried following your steps. I ended up with a scene where I can rotate my model, but no way to get into AR.
After copying the code from the .html file of the ar demo and the placing the enter_AR_button.png in the media folder I was able to open it in AR, but nothing seems to have changed.pimmartensParticipantIt seems to work fine for me. I’ve added a new version in a .zip.
pimmartensParticipantpimmartensParticipantTest to see if the attachment is working… Does the attachment need to be approved or something before it shows it in the post?
pimmartensParticipantThanks for the help Vern! I’ve attached the project.
pimmartensParticipantHi Vern, it still opens in the same size. I’ve added a screenshot of the puzzle in case I’ve misunderstood your explanation.
Attachments:
You must be logged in to view attached files.pimmartensParticipantThe ‘1’ is just to see if I was able to get the scaled model in AR. Later I want to have more morph shapes.
pimmartensParticipantHi,
I’m trying to scale my model through shape keys as you can see in the attached image. That works great when looking at it in 3d. But when I open it in AR, the model is back to it’s original size.
How do I keep my morph factor when exporting to USDZ?
Thanks!
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You must be logged in to view attached files.pimmartensParticipantNice, thanks! So if want to export multiple models to a .USDZ, would I do it like the example I attached?
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