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Mikhail Luzyanin
StaffIt’s not supported. Just use Mapping node.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffYou can download the source files of this example at look how it done there. Unfortunally there’s no tutorial.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
Staffcan you share the file?
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffToo much texture and too much size on them, that’s the reason.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffCheck that each vertex has max 5 bone weights, better less. If it hase more clean all 0 weight, it should help.
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You must be logged in to view attached files.Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
Staffyes, multiple sets supported.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
Stafffac output not supported. You can mix up to 10 shaders. You can use as masks Red, Green, Blue, Yellow (R+G), Light Blue (G+B), Magenta (R+B), black and white colors.
Co-founder and lead graphics specialist at Soft8Soft.
2022-12-13 at 12:38 pm in reply to: vertex color as masks for merging multiple shaders to one #59021Mikhail Luzyanin
StaffNo, this not supported, try to use vertex color as a mask. Look at grass material in Firstperson Camera Demo.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffIf you want to use vertex animation in the engine you need to animate shapekeys or bake it to shapekeys. Look at this video.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffUnfortunally tiling not supportedm but AO must work. It works fine inur GLTF compat scenes.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffAll materials must be gltf2.0-compatible to export them to gltf from app. Look at this part of doc.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffCan you try vanilla Blender build from the official site with our library? But anyway I’ve tried this bforartist last version and it works fine with our library.
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You must be logged in to view attached files.Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffYou could upload video on youtube aand leave the link here or to any file sharing service and leave the link here. Usually the library make life easier for people and you the first user who ran into this problem. May be it’s combination of software problems. What blender version do you use?
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffHi, we’ve tested the library and it’s ok for us. Can you give us more details how you do or record a video of the process.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffUnfortunally Verge3D ssr works only with roushness set to 1, so the only way to achieve rough refraction is to refract environment not the object. So there’s no way for not to do the same in Verge3D as in Blender.
Co-founder and lead graphics specialist at Soft8Soft.
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