We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Mikhail Luzyanin

Forum Replies Created

Viewing 15 posts - 121 through 135 (of 2,348 total)
  • Author
    Posts
  • in reply to: get animation puzzles #58839

    If you want to use vertex animation in the engine you need to animate shapekeys or bake it to shapekeys. Look at this video.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Export to gltf #58798

    Unfortunally tiling not supportedm but AO must work. It works fine inur GLTF compat scenes.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Export to gltf #58795

    All materials must be gltf2.0-compatible to export them to gltf from app. Look at this part of doc.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Material essentials for Blender problems #58636

    Can you try vanilla Blender build from the official site with our library? But anyway I’ve tried this bforartist last version and it works fine with our library.

    Attachments:
    You must be logged in to view attached files.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Material essentials for Blender problems #58611

    You could upload video on youtube aand leave the link here or to any file sharing service and leave the link here. Usually the library make life easier for people and you the first user who ran into this problem. May be it’s combination of software problems. What blender version do you use?

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Material essentials for Blender problems #58587

    Hi, we’ve tested the library and it’s ok for us. Can you give us more details how you do or record a video of the process.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Frosted Glass #57159

    Unfortunally Verge3D ssr works only with roushness set to 1, so the only way to achieve rough refraction is to refract environment not the object. So there’s no way for not to do the same in Verge3D as in Blender.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Additive alfa blending in Verge / Blender? #57119

    Try this setup with blend.

    Attachments:
    You must be logged in to view attached files.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Additive alfa blending in Verge / Blender? #57115

    unfortunally, this combination of nodes not supported. Try mix instead of add mix and blend type of transperency.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Musgrave texture + Bump #57045

    Better to animate normal map across the mesh. Look at the attached example.

    Attachments:
    You must be logged in to view attached files.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Parametric examples Verge3D #56544

    It can be done using shapekeys, look at parametric objects demo.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: normal quality in browser #56335

    You have a scale on the camera, reset it to 1,1,1 and all will be ok.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: How to move the object by 1 inch on the Y axis #56247

    Default unit in VErge3D is digital UNIT, it’s not tanget to any mesument units. So you can use it as meters or iches, but usualy it’s mean that it’s metric and one unit = one meter.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: normal quality in browser #56199

    you can upload it on some file sharing service and leave the link here.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: normal quality in browser #56193

    can you share the blend file?

    Co-founder and lead graphics specialist at Soft8Soft.

Viewing 15 posts - 121 through 135 (of 2,348 total)