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Mikhail Luzyanin

Forum Replies Created

Viewing 15 posts - 91 through 105 (of 2,348 total)
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  • in reply to: 3D MAX Error #61955

    Unfortunally, constraints that used in the scene not supported. Look at list of supported constraints.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Create clouds or cloud effects #61868

    Are there any recommended ways (supported) to build clouds?

    Look at Snowball Vr demo, object cold FOG.

    Co-founder and lead graphics specialist at Soft8Soft.

    Puzzles do not respect names of nodes in 3dsmax. Unfortunally, theres no way to do it

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Collision in Firstperson Camera #61486

    There’s a collision mesh that used as a floor for camera. Where no floor camera will nor walk there, so in fact there’s no collision with walls ant others. Read docs at First-Person camera chapter.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: colorramp node animation #61485

    Unfortunnaly directly controll Color Ramp node, but you can use Mix color with Map Range node that can be controlled via value node.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Animated Liquid #60903

    Unfortunally, fluids or particles or something like this impossible to covert directly to Verege3D. THe only way to bake or render it to a texture or video and apply on a plane.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Color buttons #60815

    You can look at Global Illumination, Jewelry Configurator or simple Spinner demo how it made there. You need to look at Change Color puzzles, pay attentioan also as material prepeared in this demos, there’s a special RBG node in materials so the engine can hange the color of this materials.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Color buttons #60796

    Watch this tutorial series it could help.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: bug ? or camera parameter ? #60752

    it’s a z-fighting. Remove faces under that black faces, or try to increase near clippimng of the caera and decrease far clipping of he camera.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: How to optimise Verge App for Android #60244

    Yes, the main reason is lights with shadows.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Problem with bump #59948

    You need to use Normal Bump node before connect image to a Bump input of the material.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: App sub-folders #59758

    Thumb upo for this too :good:

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Remove the background colour/fog #59753

    Yes, HDRI has influence on the scene.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Is it possible to have an outline? #59750

    THere’s also another method. Blend file in attachement.

    Attachments:
    You must be logged in to view attached files.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Transparency issue with facial rig #59749

    It happens because the origin too far from the bones. Solution is to move origin close to bones or disable Frustrum Culling checkbox on the mesh in a Verge3D settings tab.

    Co-founder and lead graphics specialist at Soft8Soft.

Viewing 15 posts - 91 through 105 (of 2,348 total)