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Mikhail LuzyaninStaff
Unfortunally, constraints that used in the scene not supported. Look at list of supported constraints.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffAre there any recommended ways (supported) to build clouds?
Look at Snowball Vr demo, object cold FOG.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffPuzzles do not respect names of nodes in 3dsmax. Unfortunally, theres no way to do it
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffThere’s a collision mesh that used as a floor for camera. Where no floor camera will nor walk there, so in fact there’s no collision with walls ant others. Read docs at First-Person camera chapter.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffUnfortunnaly directly controll Color Ramp node, but you can use Mix color with Map Range node that can be controlled via value node.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffUnfortunally, fluids or particles or something like this impossible to covert directly to Verege3D. THe only way to bake or render it to a texture or video and apply on a plane.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffYou can look at Global Illumination, Jewelry Configurator or simple Spinner demo how it made there. You need to look at Change Color puzzles, pay attentioan also as material prepeared in this demos, there’s a special RBG node in materials so the engine can hange the color of this materials.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffWatch this tutorial series it could help.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffit’s a z-fighting. Remove faces under that black faces, or try to increase near clippimng of the caera and decrease far clipping of he camera.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffYes, the main reason is lights with shadows.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffYou need to use Normal Bump node before connect image to a Bump input of the material.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffThumb upo for this too
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffYes, HDRI has influence on the scene.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffTHere’s also another method. Blend file in attachement.
Attachments:
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Mikhail LuzyaninStaffIt happens because the origin too far from the bones. Solution is to move origin close to bones or disable Frustrum Culling checkbox on the mesh in a Verge3D settings tab.
Co-founder and lead graphics specialist at Soft8Soft.
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