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Mikhail LuzyaninStaff
Here it is.
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You must be logged in to view attached files.Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffHow do you try to change it? with puzzle or animation?
Co-founder and lead graphics specialist at Soft8Soft.
2024-06-05 at 10:19 am in reply to: Reflectionplane in combination with Light Path Camera Ray world shader #74567Mikhail LuzyaninStaffYes, this is proper behaviour, you just need to add on environment something that would reflect and increase size of the reflection plate so it cover all your water mesh.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffCo-founder and lead graphics specialist at Soft8Soft.
2024-06-04 at 12:19 pm in reply to: Reflectionplane in combination with Light Path Camera Ray world shader #74537Mikhail LuzyaninStaffCan you share the example file?
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffJust use hide\show puzzles, or uncheck eye icon for the object this will hide the object on export.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffif I use your plugin is it possible to keep only one object and reassign materials event if there are several slots?
You can’t assign material to slot, only to an object fully replace materials on it if it have several slots with different materials.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffYou can link materials into object not append them from library then on export they will rendered as one material, not duplicated. To assign new material on multimaterial object you will need to separate it on parts in blender so each part will have only one material. Unfortunately it’s the only way. If you append scenes into one scene from multiple GLTF files then better to have materials in main scene and append them on new appended objects to be sure they are not dublicated.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffYou can play with combination of refraction shader with big roughness and translucent shaders. Here’s an example.
- This reply was modified 5 months, 3 weeks ago by Mikhail Luzyanin.
- This reply was modified 5 months, 3 weeks ago by Mikhail Luzyanin.
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You must be logged in to view attached files.Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffJust bake it with cycles, there’s a lot of tutorials about that on youtube.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffTry to play with this parameters
here’s an explanation how it works DOC- This reply was modified 5 months, 4 weeks ago by Mikhail Luzyanin.
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You must be logged in to view attached files.Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffIt’s here.
- This reply was modified 5 months, 4 weeks ago by Mikhail Luzyanin.
- This reply was modified 5 months, 4 weeks ago by Mikhail Luzyanin.
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You must be logged in to view attached files.Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffIt’s made in Webflow, the source is in index.html file. It’s just a simple div element.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffMikhail LuzyaninStaffYes, it’s known behaviour. It’s a problem of sorting transparent faces. May be some day we will solve it but now you can solve it by two way on your choise:
1. Separate all faces of Box002 object so each face will be separate object with pivot in it’s center
2. Change Blend Type of Material #0 to Coverage.Co-founder and lead graphics specialist at Soft8Soft.
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