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Mikhail LuzyaninStaff
It’s not supported settings.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffWorks fine for me. You need just set for all cubes Pass Index 1 or more and for some cubes set the checkbox Depth Write, it’s unchecked on some of them.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffNot supported and we have no plans for that.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffAt first you need to operate not to “.image-button.annotation_button” in your puzzle but only to “.image-button”. The second you set src file directly inside the gtml element but you need to set it as “background-image” in style of the object.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffVideo can’t be played on app load, only after user click. It’s browser restrictions.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffis it possible to load all the features ( like video window from url or website ) in that small opened pop up after mouse hover? Similar to what we do in case of old annotations?
Yes, it,s just a simple div element, you can put inside it all what you can put inside any div on the page, so it can be video, link and even iframe with another 3d configurator.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffHere it is.
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Mikhail LuzyaninStaffHow do you try to change it? with puzzle or animation?
Co-founder and lead graphics specialist at Soft8Soft.
2024-06-05 at 10:19 am in reply to: Reflectionplane in combination with Light Path Camera Ray world shader #74567Mikhail LuzyaninStaffYes, this is proper behaviour, you just need to add on environment something that would reflect and increase size of the reflection plate so it cover all your water mesh.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffCo-founder and lead graphics specialist at Soft8Soft.
2024-06-04 at 12:19 pm in reply to: Reflectionplane in combination with Light Path Camera Ray world shader #74537Mikhail LuzyaninStaffCan you share the example file?
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffJust use hide\show puzzles, or uncheck eye icon for the object this will hide the object on export.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffif I use your plugin is it possible to keep only one object and reassign materials event if there are several slots?
You can’t assign material to slot, only to an object fully replace materials on it if it have several slots with different materials.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffYou can link materials into object not append them from library then on export they will rendered as one material, not duplicated. To assign new material on multimaterial object you will need to separate it on parts in blender so each part will have only one material. Unfortunately it’s the only way. If you append scenes into one scene from multiple GLTF files then better to have materials in main scene and append them on new appended objects to be sure they are not dublicated.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffYou can play with combination of refraction shader with big roughness and translucent shaders. Here’s an example.
- This reply was modified 7 months, 3 weeks ago by Mikhail Luzyanin.
- This reply was modified 7 months, 3 weeks ago by Mikhail Luzyanin.
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