Forum Replies Created
-
AuthorPosts
-
Mikhail Luzyanin
StaffIt’s an issue with the engine, not the material, hope we can fix it soon, but for now just add a dummy UVMap on the mesh to fix this.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffOk, attach it here or upload on file sharing service and place the link here.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
Stafflooks like it’s ok with the shader. Can you share a blender file with this piece of the mesh.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffPlease provide the picture of the material nodes and values.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffThis values must be set to 0, the engine will not Respect this values.
It’s also better not to use any tools to make animation. Verge3D supports only direct animation of translate, rotate, and scale, we can’t grantee that animation made with any special tool will work properly.-
This reply was modified 4 months ago by
Mikhail Luzyanin.
-
This reply was modified 4 months ago by
Mikhail Luzyanin.
Attachments:
You must be logged in to view attached files.Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffSeems like a good alternative.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffJust put reflection plane or sphere lightprobe on the scene and export to the engine. It must work out of the box.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffYou can bake a specific normal map with flakes on it. You alos can look at reference in Scooter demo and our Essential Material Library.
Co-founder and lead graphics specialist at Soft8Soft.
2024-10-11 at 8:51 am in reply to: Jewelry material pack, no longer functions correctly in Blender 4.2. #77912Mikhail Luzyanin
StaffWe’ve tested all materials with last 4.2 Blender and can’t reproduce the issue. Do you use last version of the engine with Blender 4.2?
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
Staffand team: Is vertex parenting something that is maybe considered for future versions?
Unfortunately, it’s not supported and we have no plans for that.
Yeah, I haven’t actually tested bones
Yes seems it’s the only solution for now except coding.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffBetter to bake texture and enable Anisotropic filtering for it up to 16x, this will give good result. You can create small Grayscale texture this will be even more optimised than procedural texture.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffIn 4.2 now it bakes automatically. No more need to do this manually: just put lightprobe on a scene and export it to the engine.
Co-founder and lead graphics specialist at Soft8Soft.
2024-10-01 at 7:40 am in reply to: Armature transformation doesn’t affect normal map same way as in Blender #77744Mikhail Luzyanin
StaffThank you for video, we found the issue and will fix it as soon as possible.
Co-founder and lead graphics specialist at Soft8Soft.
2024-09-30 at 1:43 pm in reply to: Armature transformation doesn’t affect normal map same way as in Blender #77726Mikhail Luzyanin
StaffI’ve exported and have the same in Blender and in Verge. Try to update to latest Blender and Verge3d and export again and if there’s still an issue can you record a video with the issue and export process and place the link here.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffThis will not wok, especially with shadows. Use Directianal light instead and HDRI map for environmant. But shadows will be cast only from object light such as directinal, spot, omny etc. not HDRI or Skydome.
Co-founder and lead graphics specialist at Soft8Soft.
-
This reply was modified 4 months ago by
-
AuthorPosts