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Mikhail Luzyanin

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 2,356 total)
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  • in reply to: Blender 4.2 reflection volumes #78966

    Just put reflection plane or sphere lightprobe on the scene and export to the engine. It must work out of the box.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Car paint flake #78965

    You can bake a specific normal map with flakes on it. You alos can look at reference in Scooter demo and our Essential Material Library.

    Co-founder and lead graphics specialist at Soft8Soft.

    We’ve tested all materials with last 4.2 Blender and can’t reproduce the issue. Do you use last version of the engine with Blender 4.2?

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: vertex parenting supported in verge? #77895

    and team: Is vertex parenting something that is maybe considered for future versions?

    Unfortunately, it’s not supported and we have no plans for that.

    Yeah, I haven’t actually tested bones

    Yes seems it’s the only solution for now except coding.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Anti aliasing – Procedural Grid #77893

    Better to bake texture and enable Anisotropic filtering for it up to 16x, this will give good result. You can create small Grayscale texture this will be even more optimised than procedural texture.

    Co-founder and lead graphics specialist at Soft8Soft.

    In 4.2 now it bakes automatically. No more need to do this manually: just put lightprobe on a scene and export it to the engine.

    Co-founder and lead graphics specialist at Soft8Soft.

    Thank you for video, we found the issue and will fix it as soon as possible.

    Co-founder and lead graphics specialist at Soft8Soft.

    I’ve exported and have the same in Blender and in Verge. Try to update to latest Blender and Verge3d and export again and if there’s still an issue can you record a video with the issue and export process and place the link here.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Lighting in 3DsMax #77511

    This will not wok, especially with shadows. Use Directianal light instead and HDRI map for environmant. But shadows will be cast only from object light such as directinal, spot, omny etc. not HDRI or Skydome.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: LOD #77498

    Manually with puzzles, you can detect the distance from an object to the camera and hide it and reveal another. But it’s need a lot of work for each piece. There is no out of the box solution in the engine.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Background image for Annotation #77475

    It’s worked for me on default cube and new created application. Check all names may be there’s a typo somewhere.

    Attachments:
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    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Feature request – enable procedural flames #77213

    Can you share the shader in blend file, I’ll try to figure out why it doesn’t work properly.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Make custom annotation fade when obscured #77196

    You need manually hide them on click on any of the object on your scene like this.

    Instead of the “name_of_your_annotation” put ID of your annotation or the list of ID’s.

    Attachments:
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    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Feature request – enable procedural flames #77172

    Have you tried to export this shader to the engine? Seems like it must works without any problem. On first look all nodes that used for this shader already supported.

    Co-founder and lead graphics specialist at Soft8Soft.

    This will not work in Verge3d because all modifiers baked on export. Better to to the same using shapekeys, just make the window in the wall and resize it as you need with shapekeys for example one shapekey for width another for height, another one for moving it horizontally or vertically and change the shapekeys using especial Set Morph puzzle. For more detail look at our Furniture video course on youtube.

    Co-founder and lead graphics specialist at Soft8Soft.

Viewing 15 posts - 16 through 30 (of 2,356 total)