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Mikhail Luzyanin

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Viewing 15 posts - 16 through 30 (of 2,342 total)
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  • This will not work in Verge3d because all modifiers baked on export. Better to to the same using shapekeys, just make the window in the wall and resize it as you need with shapekeys for example one shapekey for width another for height, another one for moving it horizontally or vertically and change the shapekeys using especial Set Morph puzzle. For more detail look at our Furniture video course on youtube.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Blender shapekeys not visable in Verge3D #77019

    It’s not strictly recommended. Sometimes it triangulates with good result so you even doesn’t know that it’s triangulated after export, but sometimes it critical to do it manually especially for ngons. Better to keep all in polygons or triangles if it possible.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Blender shapekeys not visable in Verge3D #77015

    It’s because you use ngon, but when you export to the engine thw whole mesh triangulated and you get this.

    So you need to triangulate the model manually and remake shapekeys again after triangulation.

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    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Verge3D 4.7.1 Maintenance Update #76910

    Maybe we talking about different issues. After I set Order Independent transperency after export mesh turned out clean.

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    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Verge3D 4.7.1 Maintenance Update #76862

    I’ve checked the mesh, it’s all ok with it. The problem not in depth write and zero faces but because of not sorted faces in trancperency mode. Try to enable Order-Independent Trancperency in Verge3D settings from Render tab or use Alpha Hashed transparency mode: it will render the color not so correctly but you can get a good transparency without issues. It helped me to fix all issues in your scene.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Verge 3D file stuck at 60% #76722

    Any errors in browser console?

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Verge3D 4.7.1 Maintenance Update #76717

    Can you share the pice of broken meahs may be we can do something with it, because there is no other way to fix it instead of setting Depth Write.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Specular-Only Lights #76627

    Not supported in V3D

    Not supported in V3d.

    Is it something that can be supported in a future release?

    You can create a topic feature request, for now we have no near plan of supporting it.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Comparing verge3d for blender, maya and max #76612

    The best choise will be to learn Blender it has more dipper support in material node system and has less difference between viewport and Verge3D final scene, the worst choice will be 3ds max because it has some problem with transparency and has more difference between viewport (render) and final result in Verge3D. Maya also will be a good choice.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Specular-Only Lights #76611

    It’s not supported settings.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Verge3D 4.7.1 Maintenance Update #76610

    Works fine for me. You need just set for all cubes Pass Index 1 or more and for some cubes set the checkbox Depth Write, it’s unchecked on some of them.

    Co-founder and lead graphics specialist at Soft8Soft.

    Not supported and we have no plans for that.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Toggle Icon of annotation button through Puzzles #76542

    At first you need to operate not to “.image-button.annotation_button” in your puzzle but only to “.image-button”. The second you set src file directly inside the gtml element but you need to set it as “background-image” in style of the object.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Video Texture Issues #76415

    Video can’t be played on app load, only after user click. It’s browser restrictions.

    Co-founder and lead graphics specialist at Soft8Soft.

    in reply to: Annotations change from onclick to on hover ? #75558

    is it possible to load all the features ( like video window from url or website ) in that small opened pop up after mouse hover? Similar to what we do in case of old annotations?

    Yes, it,s just a simple div element, you can put inside it all what you can put inside any div on the page, so it can be video, link and even iframe with another 3d configurator.

    Co-founder and lead graphics specialist at Soft8Soft.

Viewing 15 posts - 16 through 30 (of 2,342 total)