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Mikhail LuzyaninStaff
share the blend file we will look at.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffI mean you can convert state of the shapekey to an object position, but there’s no possible to get position of vertex for now.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffYes, attach the example, please. I ll try to find the issue.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffTry this.
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You must be logged in to view attached files.Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffIt’s very important to leave the objects you used in morph modifier in the scene when you export it to Verge3D.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffYou can make a button to switch between two cameras: one will allow user to scroll the page another wil allow to navigate the app.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffYiu have send two kinks to the app not the source files.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffLook here under Set Color section.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffTry use no controls camera in the scene otherwise the camera controll will work instead of scrolling.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffTry to set exact UV you want to be used in the texture.
Co-founder and lead graphics specialist at Soft8Soft.
2022-05-25 at 6:31 am in reply to: Shape keys and material swaps not working. Blender 3.1.2 and Verge3D 4.0 pr4 #52366Mikhail LuzyaninStaffYes, the only solution is to fallback to Blender 3.0.1
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffIt would be difficult without seeing a source files of both versions (right and wrong).
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffUse Animate Param puzzle instead of keyframe animation.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffAlpha hashed has some limitation in webgl, it good when a transparency is solid for the whole object and has no gradient.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffUnfortunally there’s not so much ways to effect the whole rendering picture, so better to setup all materials and lighting how it must be in the final result.
Co-founder and lead graphics specialist at Soft8Soft.
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