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Mikhail LuzyaninStaff
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffCo-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffYou can use Animate Param puzzle with Set Option to get smooth transition.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffCan you share the example file with texture?
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffCan you provide any screenshots, video or project file with a simplified model where issue appears?
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffI’ve tested it on the same max version, but all is fine. Try to update to last engine version and test it.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffYou can measure the distance between camera and a camera and change sound’s volume according the distance. Here’s an example for you.
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Mikhail LuzyaninStaffIt works fine ofr me. What 3ds max and verge3D version do you use?
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You must be logged in to view attached files.Co-founder and lead graphics specialist at Soft8Soft.
2022-06-03 at 2:00 pm in reply to: Preloader between scenes – approach not working, need assistance #52648Mikhail LuzyaninStaffHere’s old but still usefull tutorial.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffIf you use keyframes animation with shapekeys you can’t set shapekeys wih puzzles while animation is playing it will always reset it to keyframes. the only way is to use Animate param puzzle.
Co-founder and lead graphics specialist at Soft8Soft.
2022-06-03 at 7:22 am in reply to: Preloader between scenes – approach not working, need assistance #52636Mikhail LuzyaninStaffIf yes, that’s strange because the Load-Unload demo does feature a loading bar when replacing GLTFs.
Load-unoad has independent loading bar for loading additional gltf files, this bar HTML elements created manually. Better not to use mesh objects inside the scene as preloaded bar because when you loading additional gtlf file main app usually freeze so this bar will not work. Use HTML layout for creating loading bars.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffThis is some kind of limitation: you need to set a keys for all shapekeys to see them animated correctly. I mean: if you have (for example) three shapekeys and only first animated you need to animate first shapekeys as you want and other set keys by zero value at first frame. This mean that you can’t keep you object animated and changing shapekeys by puzzles simultaneously. To achieve what you want you can use Animate Param puzzles instead of animation. So if you plan only to animated your shapekeys just set keys for all shapekeys, otherwise use puzzles to manipulate shapekeys.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffYes, seems like it’s a bug, we will try to fix in one of next releases.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffSneak Peak and Export to GLTF will work the same except puzzles logic. I mean there’s no difference on export to GLTF only puzzles logic will be added when you export to GLTF. All other things like animation, materials, shapekeys and all what supported will work the same way.
If you use Child of constraint on bone try to set Bake Armature Animation in Verge3d section of render settings tab. If it not helped try to bake your animation manually using Blender animation baking tool. If you use Child of on object his will not work and you will need also bake your animation to keyframes using blender animation baking tool and remove Child of constraint before export to see the same result.Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffLook at Farmers journey demo, the grass there is simple but you can start from that, for animatio you can use shapekeys.
Co-founder and lead graphics specialist at Soft8Soft.
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