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Mikhail Luzyanin
StaffIn gltf compat R channel only used for AO, G for roughness and B for metalness, not way to change it. USDZ and gltf compat works independent.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffSeems like the nodes next to bitmap nodes are not supported. Better not to use scanline, we have a plan to remove it’s support completely in near future.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffAlpha Clip the same as Alpha Mask, just different naming in different software. To get corners smoother just increase the resolution of the image used as mask.
Co-founder and lead graphics specialist at Soft8Soft.
2022-06-27 at 6:10 pm in reply to: How to put a greyscale image into the alpha-channel layer? #53683Mikhail Luzyanin
StaffYou can do this in Blender composer, gimp or photoshop just type in YouTube search “how to add alpha channel in photoshop” and i’m sure you can find something useful. How to do it using gimp you can find on our YouTube chanel in swiss army knife tutorial series.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffCan you share the mesh?
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffAny details or screenshots?
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffYes, not all of procedural textures are supported.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffLook parametric object demo, it has baked AO and you can change the shape if the model. To get rid of AO stretching you need to carefully develope models and UV on them.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffThen better to bake ao, here’s a tutorial https://youtu.be/VEliwmiEn9s
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffAll models will be triangulated on export to the engine, so better to do it manually to get expected result.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffTry to treangulate the mesh before export.
Co-founder and lead graphics specialist at Soft8Soft.
2022-06-22 at 8:17 am in reply to: Start/stop playing animation of rigged characters with puzzle #53484Mikhail Luzyanin
StaffSet the root bone in verge3d settings for the base of the armature in Maya|Max and you will see all your animation as one animation in selectors puzzles.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffCo-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffCo-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffYou can use Animate Param puzzle with Set Option to get smooth transition.
Co-founder and lead graphics specialist at Soft8Soft.
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