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Mikhail LuzyaninStaff
In fact export to USDZ it’s just and compressed export to GLTF comapt file, but if you want to use USDZ without gltf compat in the app when exporting from blender.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffYes, seems like that’s the reason.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffbut because my chair model is trying to be light with only 8 surfaces, some that are in front and behind others it seems not possible to get each Render Order number correct to make them stack and appear correct in webGL.
Unfroutunally that’s how the blend mode works, it’s good for simple (plane like) models without multiple intersections in view. Try also alpha coverage (aka alpha hashed), otherwise the only solution is to use alpha mask with hight resolution texture.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffIn gltf compat R channel only used for AO, G for roughness and B for metalness, not way to change it. USDZ and gltf compat works independent.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffSeems like the nodes next to bitmap nodes are not supported. Better not to use scanline, we have a plan to remove it’s support completely in near future.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffAlpha Clip the same as Alpha Mask, just different naming in different software. To get corners smoother just increase the resolution of the image used as mask.
Co-founder and lead graphics specialist at Soft8Soft.
2022-06-27 at 6:10 pm in reply to: How to put a greyscale image into the alpha-channel layer? #53683Mikhail LuzyaninStaffYou can do this in Blender composer, gimp or photoshop just type in YouTube search “how to add alpha channel in photoshop” and i’m sure you can find something useful. How to do it using gimp you can find on our YouTube chanel in swiss army knife tutorial series.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffCan you share the mesh?
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffAny details or screenshots?
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffYes, not all of procedural textures are supported.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffLook parametric object demo, it has baked AO and you can change the shape if the model. To get rid of AO stretching you need to carefully develope models and UV on them.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffThen better to bake ao, here’s a tutorial https://youtu.be/VEliwmiEn9s
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffAll models will be triangulated on export to the engine, so better to do it manually to get expected result.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail LuzyaninStaffTry to treangulate the mesh before export.
Co-founder and lead graphics specialist at Soft8Soft.
2022-06-22 at 8:17 am in reply to: Start/stop playing animation of rigged characters with puzzle #53484Mikhail LuzyaninStaffSet the root bone in verge3d settings for the base of the armature in Maya|Max and you will see all your animation as one animation in selectors puzzles.
Co-founder and lead graphics specialist at Soft8Soft.
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