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Philipp
Customercould there be an other issue with my scene or general settings because i followed your suggestions and it still differs.
greets phil
Philipp
CustomerHey!
here is the link to the exported file:
https://www.swisstransfer.com/d/ab6a3492-34e0-44e6-818f-ea540031729acurious about your solution
thanks
Philipp
Customerthanks to booth of you for being so helpful!
i have now changed all materials that are not transparent to opaque.
i have oit on an disabled depth write on materials with alpha blend.sadly the result is still the same…
should i do anything to transparency hack?
any ideas left?
thanks a lot in advance!
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This reply was modified 1 week, 2 days ago by
Philipp.
Philipp
Customerok, what is your suggestion?
im on 4.9 but had this issues also on 4.8
blender 4.3.2thanks a lot for you help!
cheers phil
Philipp
Customerstrange, your sample looks awesome!
this is what it looks like if i disable OIT and set AA to auto with depth write off on the objects.
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Customerthx!
but then it is almost not visible at all.Philipp
Customerthanks for your suggestions! i created it with blender.
the issue with the grass is solved by eliminating all blues in the texture.the grassfield with dandelions is one object which can only have one definition about transparency. i could split it up but it seams to be an issue with orientation of a transparent plane aswell. if you turn the see you will notice that the “dark” transparent planes are not visible form all views.
my settings:
object with transparency; blend mode auto, double-sided, depth write, depth test
Verge3d; FXAA, OITthanks for any suggestions!
philAttachments:
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CustomerHy,
i got the logitech master series keys: https://www.logitech.com/de-at/products/keyboards/mx-keys-s.html
No it also isn’t working for the link.
i am pressing alt + + on my keys and it will work for text inputs perfectly here: ~
thx phil
2024-09-24 at 1:56 pm in reply to: APP Manager is bugged on Chrome since upgrade from 4.6 to 4.7.1 #77585Philipp
Customer
thx that helped!greets phil
Philipp
CustomerHy Yuri,
thanks for the reply. App is updated to the last version (Verge APP and my APP)
I’m running it directly from the App Manager without integration into an iFrame.
Any other hints?
Thx Phil
Philipp
CustomerHy, i got an instant crash if i click on sneak peak on mac os 12.3 with blender 3.1.0 with an recent project. an empty scene works…ideas?
thx
Philipp
CustomerHy Yuri,
thanks for your fast help.
Works like a charmGreets Phil
Philipp
CustomerHy Yuri,
thanks for your fast repliy.
I brought down the textures from 2048 to 1024 and 512, this solved the issues in local development. (The local webserver works perfect for testing).
I have tested the app on the final wordpress/woocommerce shop and noticed that when verge is not visible for the user first (productimage in woocommerce so we can load in background for the user), safari on iphone crashes randomly. (Site needs to be reloaded…) This happens only on ios iphone, not on; ipad, safari for mac, android, chrome(win10).
If i dont implement the productpicture, so that verge is visible asap, the app works fine on every device tested.
Could this be related to some html/wordpress/plugin/woocommerce s##t?
The app itself contains a lot of textures (~50–70) but there are only 4 + 1 (environment) visible a the same time.
I‘ve studied your, btw really helpful, docs but i can‘t get it.
Thanks for your effort
Greets Phil
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