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Philipp

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Viewing 13 posts - 1 through 13 (of 13 total)
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  • in reply to: Feedback / Transparency #80829
    Philipp
    Customer

    could there be an other issue with my scene or general settings because i followed your suggestions and it still differs.

    greets phil

    in reply to: Feedback / Transparency #80800
    Philipp
    Customer

    Hey!

    here is the link to the exported file:
    https://www.swisstransfer.com/d/ab6a3492-34e0-44e6-818f-ea540031729a

    curious about your solution :good:

    thanks

    in reply to: Feedback / Transparency #80750
    Philipp
    Customer

    thanks to booth of you for being so helpful!

    i have now changed all materials that are not transparent to opaque.
    i have oit on an disabled depth write on materials with alpha blend.

    sadly the result is still the same…

    should i do anything to transparency hack?

    any ideas left?

    thanks a lot in advance!

    • This reply was modified 1 week, 2 days ago by Philipp.
    in reply to: Feedback / Transparency #80738
    Philipp
    Customer

    ok, what is your suggestion?
    im on 4.9 but had this issues also on 4.8
    blender 4.3.2

    thanks a lot for you help!

    cheers phil

    in reply to: Feedback / Transparency #80735
    Philipp
    Customer

    strange, your sample looks awesome!

    this is what it looks like if i disable OIT and set AA to auto with depth write off on the objects.

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    in reply to: Feedback / Transparency #80733
    Philipp
    Customer

    thx!
    but then it is almost not visible at all.

    in reply to: Feedback / Transparency #80726
    Philipp
    Customer

    thanks for your suggestions! i created it with blender.
    the issue with the grass is solved by eliminating all blues in the texture. :good:

    the grassfield with dandelions is one object which can only have one definition about transparency. i could split it up but it seams to be an issue with orientation of a transparent plane aswell. if you turn the see you will notice that the “dark” transparent planes are not visible form all views.

    my settings:
    object with transparency; blend mode auto, double-sided, depth write, depth test
    Verge3d; FXAA, OIT

    thanks for any suggestions!
    phil

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    in reply to: Service Tools won’t open #77670
    Philipp
    Customer

    Hy,

    i got the logitech master series keys: https://www.logitech.com/de-at/products/keyboards/mx-keys-s.html

    No it also isn’t working for the link.

    i am pressing alt + + on my keys and it will work for text inputs perfectly here: ~ ;-)

    thx phil

    Philipp
    Customer

    :good:
    thx that helped!

    greets phil

    in reply to: Service Tools won’t open #77584
    Philipp
    Customer

    Hy Yuri,

    thanks for the reply. App is updated to the last version (Verge APP and my APP)

    I’m running it directly from the App Manager without integration into an iFrame.

    Any other hints?

    Thx Phil

    in reply to: Verge3D 4.0 pre4 available! #52143
    Philipp
    Customer

    Hy, i got an instant crash if i click on sneak peak on mac os 12.3 with blender 3.1.0 with an recent project. an empty scene works…ideas?

    thx

    in reply to: Crash on IOS 14 and Warnings in Chrome #34860
    Philipp
    Customer

    Hy Yuri,

    thanks for your fast help.
    Works like a charm ;-)

    Greets Phil

    in reply to: Crash on IOS 14 and Warnings in Chrome #34796
    Philipp
    Customer

    Hy Yuri,

    thanks for your fast repliy.

    I brought down the textures from 2048 to 1024 and 512, this solved the issues in local development. (The local webserver works perfect for testing).

    I have tested the app on the final wordpress/woocommerce shop and noticed that when verge is not visible for the user first (productimage in woocommerce so we can load in background for the user), safari on iphone crashes randomly. (Site needs to be reloaded…) This happens only on ios iphone, not on; ipad, safari for mac, android, chrome(win10).

    If i dont implement the productpicture, so that verge is visible asap, the app works fine on every device tested.

    Could this be related to some html/wordpress/plugin/woocommerce s##t? :yes:

    The app itself contains a lot of textures (~50–70) but there are only 4 + 1 (environment) visible a the same time.

    I‘ve studied your, btw really helpful, docs but i can‘t get it.

    Thanks for your effort ;-)

    Greets Phil

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Viewing 13 posts - 1 through 13 (of 13 total)