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AuthorPosts
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Philip Fong
CustomerSomething weird about camera clipping, certain angle lost body parts, also at some point, it generate duplicates meshes that must be clean up.
http://www.cmy.com.my/profile/publications/CMY-Mechasaur/CMY-Mechasaur.html
Philip Fong
CustomerIs there a maximum amount of objects to a rig? I had to merge loose parts to render in verge.
Philip Fong
CustomerThanks, I found the problem, disconnected polygon mesh.
The reason I separate the mesh is to obtain sharp edge effect because edge crease does not work, separated mesh does render in sketchfab though.
Philip Fong
CustomerCannot use node, simple material blender internal only, cannot position camera inside object parameter.
Attachments:
You must be logged in to view attached files.Philip Fong
CustomerThe alpha image (speaker) has no effect in mobile mode when clicked, so I added a plane on top to act as trigger.
Philip Fong
CustomerI have disabled shadow and reduce the number of lights to achieve faster loading, music is heavy, maybe will add an audio button but not in the file itself.
Philip Fong
CustomerHmm… I don’t do code, I rather use HTML timer to load the high-res page with iframe.
Philip Fong
CustomerThe latest scene is a baked texture, only my first test has bump map.Trex-web
Philip Fong
CustomerThink the blurry effect is mip map in Verge3D, zoom in and out will see the difference, I hope by scaling the whole scene can control the distance.
Philip Fong
CustomerYes it is for desktop user only because my web page will redirect user to a mobile page which is a lot lighter and simpler, I plan to let the user play with the animated reaction with transparent image as a surprise element.
Philip Fong
CustomerFirefox, Xiaomi phone.
Philip Fong
CustomerPhilip Fong
CustomerPhilip Fong
CustomerThe difference is published gltf in the browser, not Blender interface. Like anti alias or anisotropic filtered.
Philip Fong
CustomerIt appear blur at zoom out to a distance, close up view pixel is crisp. Is there a way to control the sampling?
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