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Philip FongCustomer
Something weird about camera clipping, certain angle lost body parts, also at some point, it generate duplicates meshes that must be clean up.
http://www.cmy.com.my/profile/publications/CMY-Mechasaur/CMY-Mechasaur.html
Philip FongCustomerIs there a maximum amount of objects to a rig? I had to merge loose parts to render in verge.
Philip FongCustomerThanks, I found the problem, disconnected polygon mesh.
The reason I separate the mesh is to obtain sharp edge effect because edge crease does not work, separated mesh does render in sketchfab though.
Philip FongCustomerCannot use node, simple material blender internal only, cannot position camera inside object parameter.
Attachments:
You must be logged in to view attached files.Philip FongCustomerThe alpha image (speaker) has no effect in mobile mode when clicked, so I added a plane on top to act as trigger.
Philip FongCustomerI have disabled shadow and reduce the number of lights to achieve faster loading, music is heavy, maybe will add an audio button but not in the file itself.
Philip FongCustomerHmm… I don’t do code, I rather use HTML timer to load the high-res page with iframe.
Philip FongCustomerThe latest scene is a baked texture, only my first test has bump map.Trex-web
Philip FongCustomerThink the blurry effect is mip map in Verge3D, zoom in and out will see the difference, I hope by scaling the whole scene can control the distance.
Philip FongCustomerYes it is for desktop user only because my web page will redirect user to a mobile page which is a lot lighter and simpler, I plan to let the user play with the animated reaction with transparent image as a surprise element.
Philip FongCustomerFirefox, Xiaomi phone.
Philip FongCustomerPhilip FongCustomerPhilip FongCustomerThe difference is published gltf in the browser, not Blender interface. Like anti alias or anisotropic filtered.
Philip FongCustomerIt appear blur at zoom out to a distance, close up view pixel is crisp. Is there a way to control the sampling?
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