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Philip Fong

Forum Replies Created

Viewing 15 posts - 61 through 75 (of 149 total)
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  • in reply to: Cube projection map & lighting #14588
    Philip Fong
    Customer

    I use Cube Map due to the nature of my scenes, the free version of https://www.ptgui.com/ 360 photo stitcher can convert equirectangular photo to Cube map, with option of individual output or in a single file.

    in reply to: Full screen button not showing in mobile device. #14587
    Philip Fong
    Customer

    Very sorry for the trouble, it was totally my fault :scratch: , I edited the media icons and replaced the whole folder including the manifest.json. Should leave this file intact.

    The allowfullscreen definitely helps.

    in reply to: Full screen button not showing in mobile device. #14556
    Philip Fong
    Customer
    in reply to: Full screen button not showing in mobile device. #14554
    Philip Fong
    Customer

    The problem only happen to iframe, direct html view does shows the full screen button.

    
    3
    v3d.js:1 v3d.WebGLProgram: gl.getProgramInfoLog() C:\fakepath(368,23-154): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    C:\fakepath(903,38-236): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    C:\fakepath(372,25-100): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them

    v3d.js:1 v3d.WebGLProgram: gl.getProgramInfoLog() C:\fakepath(347,25-100): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them

    v3d.js:1 v3d.WebGLProgram: gl.getProgramInfoLog() C:\fakepath(368,23-154): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    C:\fakepath(903,38-236): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    C:\fakepath(372,25-100): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them

    v3d.js:1 v3d.WebGLProgram: gl.getProgramInfoLog() C:\fakepath(368,23-154): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    C:\fakepath(591,95-149): warning X4122: sum of 4e+016 and 1 cannot be represented accurately in double precision
    C:\fakepath(1012,38-236): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    C:\fakepath(372,25-100): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them

    2
    v3d.js:1 v3d.WebGLProgram: gl.getProgramInfoLog() C:\fakepath(368,23-154): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    C:\fakepath(903,38-236): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    C:\fakepath(372,25-100): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them

    2
    v3d.js:1 v3d.WebGLProgram: gl.getProgramInfoLog() C:\fakepath(347,25-100): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them

    v3d.js:1 v3d.WebGLProgram: gl.getProgramInfoLog() C:\fakepath(75,23-154): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    C:\fakepath(79,25-100): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them

    v3d.js:1 v3d.WebGLProgram: gl.getProgramInfoLog() C:\fakepath(163,25-100): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them

    Ya @ v3d.js:1
    

    in reply to: How to set camera limits? #14441
    Philip Fong
    Customer

    Finally get the result I need, the light strength value is enormous.

    in reply to: How to set camera limits? #14437
    Philip Fong
    Customer

    I did but the settings has no effect, then I notice shadow are gone too.
    Spent a whole day trying salvage my file six months ago, the updates have changed so much that I had to build the scene from scratch still, no shadow.

    Has anyone had experience with work done six months ago and managed to salvage in the latest verge 3D build?

    in reply to: Old material render as white #14431
    Philip Fong
    Customer

    Never mind, different versions render ok. Maybe that file is corrupted.

    in reply to: Open website puzzle not working. #13843
    Philip Fong
    Customer

    Thank you very much.

    in reply to: Open website puzzle not working. #13833
    Philip Fong
    Customer
    in reply to: Play animation in reverse? #13172
    Philip Fong
    Customer

    Thanks, I got it.

    in reply to: Play animation in reverse? #13168
    Philip Fong
    Customer

    I can’t fine the Play Animation from frame to frame.

    in reply to: Unload scene and load new scene. #13167
    Philip Fong
    Customer

    :good:

    in reply to: Bloom colour. #13166
    Philip Fong
    Customer

    Thanks for the example, I see the bloom colour come from the model.

    in reply to: Open website puzzle not working. #12848
    Philip Fong
    Customer

    Thanks.

    in reply to: Tween camera, speed in "sec" not working. #12831
    Philip Fong
    Customer

    Thank you very much for the solution, I parent the camera to an animated object for better control.

Viewing 15 posts - 61 through 75 (of 149 total)