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Philip FongCustomer
Thanks, I will see if I can understand it.
Philip FongCustomerOk, thanks, I got it. Don’t know why the light animation object not found the first time I tried.
Philip FongCustomerJust update to 3.4 and it worked fine, thank you for the reminder.
2020-10-01 at 12:16 pm in reply to: Armature rigged model not responding to mouse click action. #33684Philip FongCustomerI parented it to an empty object for animation which parent to the camera and don’t need armature.
Carpet UI2020-09-30 at 4:50 pm in reply to: Armature rigged model not responding to mouse click action. #33646Philip FongCustomerI am not able to create a click event on the animated object to change the material of the floor, un-rigged object works fine.
Philip FongCustomerToday after laptop restart fixed the sneak peek issue, file path now point to verge3d_blender, my projects were two years old, all materials need to reassign, light setting, shadow, material blending all must change. Some bones are off and a bit of puzzle difference.
I guess the best way is to import the models and export to a new project, as far as I can remember, there is a trick to solve a certain issue but could not recall, maybe that has been fixed and my solution becomes a problem. Thanks.
Philip FongCustomerThanks for the info, I found the video on baking decal machine texture, better to create the normal texture in conventional method.
Philip FongCustomerA simple cube with a decal material from Decal-Machine plugin.
https://drive.google.com/open?id=1jOg4ZAhIxJhbhhq-zdjwm0JZbK0dthXN
Philip FongCustomerThank you.
Philip FongCustomerYes, the rendering order worked when export to Verge, it is defective in Blender 2.8 view port. Thanks.
Philip FongCustomerRendering order setting does not have any improvement on my side, have you moved the alpha image plane to different location?
Philip FongCustomerTried that and the only way is find the clipping depth range and scale everything to fit in, index order does nothing.
Philip FongCustomerHere is an example, the surrounding polygons of any Boolean must reconstruct to match.
Attachments:
You must be logged in to view attached files.Philip FongCustomerThe only way to use the MeshMachine addon is prepare the polygon mesh first otherwise very tedious to edit after Boolean merge.
Philip FongCustomerThanks, I use MeshMachine addon that produce very smooth in EEVEE & Cycles but Verge not so good.
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