Forum Replies Created
-
AuthorPosts
-
PetroCustomer
I want cubes staying as in the image link in the corner even if I enable dynamic rigid body for them
PetroCustomerHere it is Michael.
As You can see in the image link provided below with the disabled puzzle create rigid body dynamic, for the 3 wooden cubes, the scene is correct as you can see here:
https://pasteboard.co/JKmzHdl.pngIf I enable the create rigid body, the cubes are placed somewhere above the walls and they are start falling when I refresh the scene, from somewhere above. Is the location set different when create rigid is set in the puzzles Mikhail ?
PetroCustomerHi! Where should I look after “City demo in the Blender version” Yuri ?
PetroCustomernvm, sorry was my bad
PetroCustomerHi GlifTek. Thank you for sharing. Did you post the zip file you mentioned ?
PetroCustomer…if the clone list will change materials each in several possible ways… how may we identify which in the list was the clone with the new material ?
PetroCustomerlinks mentioned above and in may other places are broken which is, I think bad https://www.soft8soft.com/docs/manual/en/puzzles/Misc.html#when_called_from_JS
PetroCustomersolved as it was needed an extra for…
PetroCustomerI get strange results (https://pasteboard.co/JJhCCZb.png). Can you tell me were I do wrong ?
PetroCustomerI was thinking on using this too… but I was not imagining yet how to do it if I need no window on the specified wall and i need it on the other wall?
2021-01-08 at 5:02 pm in reply to: Creating interactive interior scene (Verge3D for Blender tutorial) #37172PetroCustomerIs the MISC puzzles deleted in verge 3.5 ? Cannot find “when called from JS as…”
nvm… fixed/adapted with on event clicked…
thank you very much
PetroCustomerNice work CyFox. Thank you.
PetroCustomerHi Yuri
You mentioned about using Cordova… Is just a mater of adding app files in a new cordova app? -
AuthorPosts