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Petro
CustomerI want cubes staying as in the image link in the corner even if I enable dynamic rigid body for them
Petro
CustomerHere it is Michael.
As You can see in the image link provided below with the disabled puzzle create rigid body dynamic, for the 3 wooden cubes, the scene is correct as you can see here:
https://pasteboard.co/JKmzHdl.pngIf I enable the create rigid body, the cubes are placed somewhere above the walls and they are start falling when I refresh the scene, from somewhere above. Is the location set different when create rigid is set in the puzzles Mikhail ?
Petro
CustomerHi! Where should I look after “City demo in the Blender version” Yuri ?
Petro
Customernvm, sorry was my bad
Petro
CustomerHi GlifTek. Thank you for sharing. Did you post the zip file you mentioned ?
Petro
Customer…if the clone list will change materials each in several possible ways… how may we identify which in the list was the clone with the new material ?
Petro
Customerlinks mentioned above and in may other places are broken which is, I think bad https://www.soft8soft.com/docs/manual/en/puzzles/Misc.html#when_called_from_JS
Petro
Customersolved as it was needed an extra for…
Petro
CustomerI get strange results (https://pasteboard.co/JJhCCZb.png). Can you tell me were I do wrong ?
Petro
CustomerI was thinking on using this too… but I was not imagining yet how to do it if I need no window on the specified wall and i need it on the other wall?
2021-01-08 at 5:02 pm in reply to: Creating interactive interior scene (Verge3D for Blender tutorial) #37172Petro
CustomerIs the MISC puzzles deleted in verge 3.5 ? Cannot find “when called from JS as…”
nvm… fixed/adapted with on event clicked…
thank you very much
Petro
CustomerNice work CyFox. Thank you.
Petro
CustomerHi Yuri
You mentioned about using Cordova… Is just a mater of adding app files in a new cordova app? -
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