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PetroCustomer
I did it in a function GlifTek which I call in the puzzles. Not know how to make yet a puzzle from it but it works… I will need to cleanup my code :) Took all [[x,y]… 4 corners and compared :) Thx for opening my eyes
PetroCustomerAs I drag objects on xy I did calculate for now, the x,y coords for each box corner and compared based on 3D Collision Detection … however something is not perfect and I get a console print “Collision detected with object …” but if I continue dragging “stronger” I get over the “barrier”. Any ideea how to stop dragging somehow… any trick ? I now restore the x,y for the dragged object to initial state…
PetroCustomerI get X position for an object and is it output as -0 instead of expecting 0. This look strange for me. Any hint please ?
PetroCustomerOne mesh, as I’ve found is easier to key-shape in this way than having separate objects and then cascade moving them when resizing walls.
PetroCustomerit looks the origin center of mass was the issue… I did set the origin on the left bottom from vertex to be able to snap nicely and align objects… I will try to find a way of working … Thank you and keeping a cold beer around for you ;)
PetroCustomerbut first attachment still not works with this trick… I use there 3 already scaled cubes, maybe that is the issue ?
Object remain hanged after a short fall!
https://pasteboard.co/JKDIxs0.pngPetroCustomerthx
PetroCustomerI use phpStorm and I assigned block files with HTML glifTek
PetroCustomerI did try but no success… please maybe check the attachment:
Do I need to setup something in blender too ?I’ve attached a zip file with a copy of the cubes which also fall through the box panel bellow.
Attachments:
You must be logged in to view attached files.PetroCustomeris the above what you mean ?
PetroCustomerDid you mean like this Mikhail https://pasteboard.co/JKwUNou.png ?
Probably not, as I get the same result…PetroCustomerAny idea on what is it wrong with this ?
PetroCustomerPlease see in the attached zip file the physics issue I am experiencing. Enable disable dynamic rigid body creation to see that without it the boxes are sitting correctly in the corner.
Please advise me where I do wrong ?
PetroCustomerIf I enable create rigid body only for the second cube I get https://pasteboard.co/JKmFWIC.png
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