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pencilben

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  • in reply to: Naming cloned objects and removing them #69581
    pencilben
    Participant

    Apologies

    The first image is what youve shown me to do. Just with one type of cloned object in place of ‘Cube.001’ and ‘clonedObjects’ variable instead of ‘all_cloned_objects’.

    Basically, the app is a configurator for the floor plan of a modular timber building consisting of front panels, back panels, side panels and partitions.

    The second image is of the set of puzzles im using for the user to be able add a type of front panel to their building. These puzzles are duplicated for two other types of front panels.

    The third image is of a set of puzzles used for the user to be able to pick how many buildings they would like by making clones of the back panel and partition.

    The forth image is of the app for reference.

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    in reply to: Naming cloned objects and removing them #69568
    pencilben
    Participant

    Thank you for the help.

    Ive used these puzzles as shown and I cant get it to work. Do I need a separate set of lists for every object that may get cloned? As in another set of puzzles as shown above but with a different object selected where ‘Cube.001’ is selected? And also using it as shown above, I’m running into the issue of a button not working where when pressed makes 2 types of the cloned objects.

    in reply to: Naming cloned objects and removing them #69551
    pencilben
    Participant

    Thats what im struggling to do im not totaly sure how to save it as a variable and input it into a list

Viewing 3 posts - 1 through 3 (of 3 total)