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pekkizzCustomer
oh, it should be solid glass :)
But it looks also bad:
Can you tell me what is the problem?
pekkizzCustomerI got it :)
I unwrapped my kitchen sink and now it works ok:Attachments:
You must be logged in to view attached files.pekkizzCustomerHi nsansomw!
Thank you very much for this!
I tried it, but it gives me bad noise..
What could it be? also there is a new brushed metal that they just released today! It is here too, and It looks great too :)Here are my settings, only a blue tint on color ramp added:
https://catchline.fi/toveri/my-satin-steel.pngYours,
PekkapekkizzCustomerOk, it must be something with the model I have there.
I got this other cgtrader sink, and it looks kinda OK:
So it my kitchen sink model dark and dull cos there is no UV mapping on it?
pekkizzCustomerHow Cool!
Thanks. There it is!pekkizzCustomerI just downloaded the blender-essential-material-pack-v7, see here:
https://catchline.fi/toveri/v7.pngSo it´s not in this version?
Cannot find from there “brushed_metal”Thanks for the help!!
pekkizzCustomerYes, I just bought it!
I wrote a new topic about how to finetune it :)pekkizzCustomerHurray, I found it and it also was the fix :)
https://catchline.fi/toveri/correct-sink-shape.jpg
Now I continue by studying the shadows, hdri lights, and best possible stainless steel material & rendering with Verge3D.
Thank you so much!
pekkizzCustomerok, I tried to search for the option for 15 min.
Browsed / searched for tutorials for “bake” and not found this.Please can you tell me where this verge3d settings of exported file is?
pekkizzCustomerHello!
It comes in just fine!! Vergo3d is soooo good thank you I am going to purchace this to our startup CineShare:)But see this please:
I have the blender kitchen model on the left and kitchen sink is just ok.
But in the vergo web page ( app and scene ) it is hided by the worktop marble surface.. How to solve this problem?
pekkizzCustomerYes, I see the glass now there!
I continue by studying how to bring in the full kitchen..pekkizzCustomerAh! I need to export it over the old, saving is not enough :P
I try this.
pekkizzCustomerPlease see this:
Ok, I opened the kitchen scene, made a new collection from the glass object. saved.
Then I created a new vergo blender scene “pekka4” and deleted the default cube, imported the glass gollection. cool! I save the scene.
But now when I view the “pekka4” , I still see the default cube.
What am I doing wrong?
pekkizzCustomerOh, it is a collection already in the kitchen file I bought!
It must be something else then.see the attachment..
I now study this video:
Attachments:
You must be logged in to view attached files.pekkizzCustomerOk, I will then always do this collection way, since I focus on using stuff from CGtrader / other blender and Omniverse artist.
In the tutorial he ( maybe you ? ) bring in only the collection. So the item I bought from CGtrader does not have anything in collection as you told me, so I now learn how to do that in blender. Here we go!
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