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peetCustomer
Woocommerce Verge3D Application upload has some bug, it goes to an error at the very end of the uploads.
When I upload via FTP, it’s not synchronized with the existing product, which was working well with the previous version.
peetCustomerI have checked the plugin that you recommended and many others like the composite plugin, woocommerce bundles..etc but none of these are working. In general, verge3d wors with just native woocommerce variable products, but not with any plugins like composite.
My product’s very complex, with many options, and millions of variations. So far I solved with separated parts of the product. The first part has approx.:1600 variations. That’s okayish, otherwise with more variations goes very slow. You can check it here: https://taskavarazs.hu/termek/fahaz-2022-01/
Unfortunately, my client complained about the separated parts. It has another product where we use a static image. This was made with a composite plugin. He liked this one.
Is there any chance to do something similar to this? We are so close, If we could reach that we have only one add to cart button would be nice.
Thank you for your help in advance!
Best regards,
PeterpeetCustomerHello Alexander,
Yes, exactly. As you can see in the attached images, I can create attributes with two options, one of the options allows me to add “slugs” and this option is Ok, because the text puzzle sees the “slug” version, work perfectly, but if I add attributes in the other way, please, see other attached image, there is no option for “slugs” so I need to use the same text on the puzzles. In Woocommerce I see correctly the attributes, I can write anything, but the puzzle does not see if it contains accent or not in-line text. I have a lot of variations so I need to import attributes from CSV and it creates attributes in a second way, unfortunately, without slugs.
Attachments:
You must be logged in to view attached files.peetCustomerI have tried, but no luck. I attached screenshots but looks like with this type of text, they are not communicating with each other, or should be?
Attachments:
You must be logged in to view attached files.peetCustomerHello Mikhail,
Meanwhile, I have already solved it. I added all the replace textures for separate objects, in the scene somewhere that is not visible to the camera. In this case, all the textures are all loaded at the start, and no problem anymore. :)
I have another question about accents. Could you please take a look at that one?
Thank you in advance!
Best regards,
PeterpeetCustomerHi,
I have just read this post. May I ask, how did solve it in the end?
I am in the same situation about price calculation & woocommerce. I have more than 1000 million possible variations. Everything working great, except it is impossible to create variations from all attributes.Thank you for your help in advance!
ps.: here you can check the product, (just a test site): https://taskavarazs.hu/termek/fahaz-2022-01/
Best regards,
PeterpeetCustomerThanks, Yuri! I will check it out.
peetCustomerHi Yuri,
I have made available the product test site: https://taskavarazs.hu/termek/fahaz-2022-01/
The first two (size) attributes creates most of the price variations but I have no idea yet how much. The rest of the attributes mostly fix prices like windows, doors. Probably in the end will be few hundred price variations. Just the problem in woocommerce I need to generate variations from all attributes and add prices for each.
I am really happy to any advice.
Best regards
peetCustomerHi Mikhail!
Thank you for the information!
Luckily it is solved. I was counting the basis as a shape key, so I could manage to add another one. My fault.peetCustomerI have noticed one thing.
The “auto texture space” parameters are changing, probably because I sliced and deleted some parts of the original object. If I turn it off the “auto texture space” in blender is working but if I check it with “sneak peek” it’s shown wrongly. Just like before I turned off the auto texture space.
peetCustomerThank you for the prompt answer, Mikhail!
I have switched to Blender from 3ds Max and with your explanation, it’s working like a charm.
Thanks again and have a good day! :)
peetCustomerHi Mikhail,
Thanks for the tip. :)
I have checked the “Parametric Models” demo file, however, I haven’t found any texture projection-related stuff on it.
Do you know any tutorial about this texture projection technic?
Thank you in advance!
Best regards
peetCustomerHi Yuri,
I have just found this post luckily. :)
In your “Custom Plywood Desks” example the texture is dynamically updating when the sizes are changing.May I ask how it is possible to reach? For me, the texture is stretching.
It would be a big help for me.Thank you in advance! :)
peetCustomerHello Mikhail,
Thank you for your feedback.
I have found a solution but I need to make 218 unwrap uvw modifier with different ID channels, because of the different morph targets. In verge3d add an assign material puzzle and change the materials according to the actual parametric changes.
It’s a huge pain in the ass but at least working.
I am still happy if anybody has a better solution. :)
Best regards
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