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OzbendCustomer
Area lights!!!!!!!!!!!!!!!!!!!!!
OzbendCustomerReinstalled. Still not showing. 2.9
OzbendCustomerJust awesome. Max or Blender?
OzbendCustomerAmazing.
OzbendCustomerBlender: Normal shadows, Area Lights, Ambient Occlusion… These three things and I will be forever happy.
OzbendCustomerI tried this way. Too complicated and long process. I want to build a scene, press sneak peek and see the result. All that is needed is to make support for all lighting options. Sorry for such answer.
OzbendCustomerHow can i use Cycles, if isn’t supported?
OzbendCustomerOh, I get it. But you don’t think that instead of developing many different things (resizing an object, etc.) you should solve a more important problem like lighting?
OzbendCustomerFrom some forum “…currently there is no option to bake lighting to textures in Eevee, the options just exists in Cycles”.
OzbendCustomerSome update. Worked on shaders. But still the same problem – lighting. The image is too flat.
2019-09-05 at 4:34 pm in reply to: Creating interactive interior scene (Verge3D for Blender tutorial) #18445OzbendCustomerThere is one small problem in this tutorial – it uses Cycles.
OzbendCustomerHow to affect the movement of an object using the slider? Now when you drag the slider, the animation plays completely, no matter how much the slider moves.
OzbendCustomerHere the tut.
OzbendCustomerI work in 2.8 because of EEVEE.
OzbendCustomerYou’re right about the limitations of the camera, it doesn’t work as it should.
In addition, I advise you to upgrade to 2.8 and to use EEVEE.
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