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orangegoran

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Viewing 2 posts - 1 through 2 (of 2 total)
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    Posts
  • in reply to: Tab management in puzzle editor #76066
    orangegoran
    Customer

    Same here. I just inherited big project and I am losing my mind searching for specific puzzle. It would be awesome to have this feature :)

    in reply to: Material performance and optimization #46823
    orangegoran
    Customer

    I am also getting similiar problem where where ‘requestAnimationFrame’ takes around 5 seconds.

    [Violation] 'requestAnimationFrame' handler took 4915ms

    This 5 second break is right after loading finishes and before scene is shown.

    Any ideas?

    v3d.apps[0].printPerformanceInfo() prints next values:

    
    Scene Loading Time: 2107ms
    FPS: 4
    Render Calls: 1626
    Triangles Rendered: 1146454
    Geometry Buffers: 59
    HDR Rendering: no
    Viewport Resolution: 727x1271
    Pixel Ratio: 1 (current) / 1 (device)
    Image-Based Lighting: PMREM 512px
    Lights: 12
    Post-Processing: N/A
    Shadow Map: PCF (Poisson Disk) 12x 1024x1024
    Materials and Shaders:
        System Material - MeshDistanceMaterial - 33ms
        System Material - MeshDistanceMaterial - 33ms
         System Material - MeshDistanceMaterial - 2.5ms
         Pergola_roof_material - MeshNodeMaterial - 1.4ms
         StoneFlour - MeshNodeMaterial - 0.8ms
         wall - MeshNodeMaterial - 0.7ms
         System Material - MeshDistanceMaterial - 0.4ms
         PoleMaterial2,PoleMaterial4,PoleMaterial6,PoleMaterial8,PoleMaterial9 - MeshNodeMaterial - 0.4ms
         v3d_default_material - MeshNodeMaterial - 0.4ms
         System Material - MeshDepthMaterial - 0.2ms
         PoleMaterial3,PoleMaterial5 - MeshNodeMaterial - 0.1ms
         System Material - MeshStandardMaterial - 0.1ms
         wire_214229166 - MeshNodeMaterial - 0.1ms
         System Material - MeshDistanceMaterial - 0.1ms
         PoleMaterial7 - MeshNodeMaterial - 0.1ms
    2 x     System Material - MeshDepthMaterial - 0ms
         White Background - MeshNodeMaterial - 0ms
         System Material - MeshDepthMaterial - 0ms
         Verge3D_Environment_World - MeshNodeMaterial - 0ms
         System Material - SphericalGaussianBlur - 0ms
         zip_material_color_P3_P4,zip_material_color_P1_P3,zip_material_color_P2_P4,slide_frame_material.002,slide_frame_material.005,slide_frame_material.006,slide_frame_material.007 - MeshNodeMaterial - 0ms
         PoleMaterial1.001 - MeshNodeMaterial - 0ms
         Pergola.048,Pergola.047,Pergola.046,Pergola.045,Pergola.044,Led.043,Pergola.042,Pergola.041,Pergola_roof_material,Pergola.039,Pergola.038,Pergola.027,Pergola.026,Pergola.025,Pergola.024,Pergola.023,Pergola.022,Pergola.021,Pergola.020,Pergola.019,Pergola.002,Pergola.028,Pergola.029,Pergola.030,Pergola.031,Pergola.032,Pergola.033,Pergola.034,Pergola.035,Pergola.036,Pergola.037,PoleMaterial1.001,PoleMaterial1,PoleMaterial1.003,PoleMaterial1.002,PoleMaterial4.002,PoleMaterial4.003,PoleMaterial4.004,PoleMaterial4.005,PoleMaterial4.006,PoleMaterial4.007,PoleMaterial4.008,PoleMaterial4.009,PoleMaterial4.010,PoleMaterial4.011,PoleMaterial4.012,PoleMaterial4.013,PoleMaterial4.014,PoleMaterial4.015,zip_material_p1_p2_3,zip_material_p1_p2_2,zip_material_p1_p2_1,water_supply_material,power_supply_material,motor_material,Led.026,zip_material_p1_p2_2.001 - MeshNodeMaterial - 0ms
    3 x     PoleMaterial1.001 - MeshNodeMaterial - 0ms
         zip_material_color_P1_P2 - MeshNodeMaterial - 0ms
         wall - MeshNodeMaterial - 0ms
         glass - MeshNodeMaterial - 0ms
         zip_material - MeshNodeMaterial - 0ms
         slide_bar_material.040 - MeshNodeMaterial - 0ms
         slide_bar_material.043 - MeshNodeMaterial - 0ms
         slide_bar_material.044 - MeshNodeMaterial - 0ms
         slide_bar_material.045 - MeshNodeMaterial - 0ms
     Total Render Time: 40.2ms
     Textures & Render Buffers: 15
         Wall texture.jpg - Texture - 1380x863
         kamenje.jpg - Texture - 580x582
    2 x     N/A - Texture - 64x64
         Sun.shadowMap - WebGLRenderTarget - 4096x4096
         Area.002.shadowMap - WebGLRenderTarget - 4096x2048
         Area.003.shadowMap - WebGLRenderTarget - 4096x2048
         Area.004.shadowMap - WebGLRenderTarget - 4096x2048
         Area.005.shadowMap - WebGLRenderTarget - 4096x2048
         Area.006.shadowMap - WebGLRenderTarget - 4096x2048
         Area.007.shadowMap - WebGLRenderTarget - 4096x2048
         PMREM.cubeUv - WebGLRenderTarget - 1536x1536
         N/A - WebGLRenderTarget - 1024x1024
    2 x     N/A - WebGLRenderTarget - 512x512
    
Viewing 2 posts - 1 through 2 (of 2 total)