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oonukim2

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Viewing 14 posts - 1 through 14 (of 14 total)
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  • in reply to: Export usdz files with wrong configuration #79489
    oonukim2
    Customer

    Thank you for testing.
    Your result is quite shocking to me!
    I had been imported usdz files into Blender after exporting. There would be some bug in Blender usdz importer…..
    I also found it by using usdz-viewer on web, my exported files are with correct configuration!

    Thanks, again!

    in reply to: Export usdz files with wrong configuration #79478
    oonukim2
    Customer

    I could not upload a zip file.

    Download link is here.
    (deleted for security)

    • This reply was modified 2 weeks, 3 days ago by oonukim2.
    • This reply was modified 2 weeks, 3 days ago by oonukim2.
    in reply to: Export usdz files with wrong configuration #79475
    oonukim2
    Customer

    I tried according to your advice and with no success.
    Exported usdz files are correct in shape changing, but colors are incorrect.
    Then I made the app simpler and try exporting again.
    And with no success.

    I attached a zip file of full project.
    Could you look through this, please?

    • This reply was modified 2 weeks, 3 days ago by oonukim2.
    Attachments:
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    in reply to: Export usdz files with wrong configuration #79463
    oonukim2
    Customer

    Thank you so much!
    But,, is it so simple?
    I am going to try it!

    in reply to: Export usdz files with wrong configuration #79447
    oonukim2
    Customer

    Thank you so much for a reply.

    I tried several ways to get shape and material configuration when clicked “Prep button” before executing export.
    But no success.

    Would you give me some clue to solve, please ?

    Attachments:
    You must be logged in to view attached files.
    oonukim2
    Customer

    Thanxx.

    I will take a look at it!

    oonukim2
    Customer

    Is this type of First Person Navigation still recommended?
    No smooth walking especially when you hit walls. Abrupt stopping and you have to change direction a bit and start walking again, and hit walls then stop..
    I know material based collision but I need to know physics based First Person Navigation on mobile devices.On PC, physics based First Person Navigation is so smooth and fluid!
    Off course I read manual in the physics category and information for not experts is too few, I think.

    oonukim2
    Customer

    I got demo files and looked through.
    I did not find any First Person Navigation related puzzles.
    Attached image include all the puzzles in the main tab. Almost sound related puzzles.
    I do not understand how implemented the First Person Navigation in this app?

    Attachments:
    You must be logged in to view attached files.
    oonukim2
    Customer

    Thanks for an advice.
    I would find another way!

    oonukim2
    Customer

    Hi Yuri,

    Thanks for a quick reply.
    Now I understood what the “Asset Store” is!
    I was looking for your web global store/assets…

    But still,,,
    I can not access the Asset Store because of Proxy prevention.
    Is there other way to get demo files?

    in reply to: Verge3D on AEM? #66377
    oonukim2
    Customer

    No, it does not work.
    Your link opens the texts in json file.

    in reply to: Verge3D on AEM? #66358
    oonukim2
    Customer

    Thanks,
    I could not access to your Asset Store via App manager due to network error.

    It says,
    “Failed to receive Verge3D Asset Store metadata, possibly due to connection error.”

    Is there other way to access?

    in reply to: Verge3D on AEM? #66348
    oonukim2
    Customer

    Thanks Yuri,

    But I think it is not possible to combine “v3d.js” , “visual_logic.js”, “basis_transcoder.js” and “project_name.js” files into one.
    Is it possible ?

    in reply to: Verge3D on AEM? #66343
    oonukim2
    Customer

    Here is the response I received from our technical staff:

    Here is the “heavily customized” AEM situation that our client is using:
    ・Only HTML content tags are allowed (div, image, etc.).
    – All other tags required for Verge3D will be automatically deleted.
    In other words, <script> and <link rel> tags cannot be used, and JS and CSS cannot be called.
    ・It is a mechanism that only one JS and one CSS file can be referenced from the parent page corresponding to index.html.

    It doesn’t work because of the above.
    Is there any solution, please?

    • This reply was modified 1 year, 4 months ago by oonukim2.
    • This reply was modified 1 year, 4 months ago by oonukim2.
    • This reply was modified 1 year, 4 months ago by oonukim2.
Viewing 14 posts - 1 through 14 (of 14 total)