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oonukim2Customer
Thank you for testing.
Your result is quite shocking to me!
I had been imported usdz files into Blender after exporting. There would be some bug in Blender usdz importer…..
I also found it by using usdz-viewer on web, my exported files are with correct configuration!Thanks, again!
oonukim2Customeroonukim2CustomerI tried according to your advice and with no success.
Exported usdz files are correct in shape changing, but colors are incorrect.
Then I made the app simpler and try exporting again.
And with no success.I attached a zip file of full project.
Could you look through this, please?- This reply was modified 2 weeks, 3 days ago by oonukim2.
Attachments:
You must be logged in to view attached files.oonukim2CustomerThank you so much!
But,, is it so simple?
I am going to try it!oonukim2CustomerThank you so much for a reply.
I tried several ways to get shape and material configuration when clicked “Prep button” before executing export.
But no success.Would you give me some clue to solve, please ?
Attachments:
You must be logged in to view attached files.2024-11-27 at 9:29 am in reply to: Where to find the “FirstPerson Camera demo” project files? #79125oonukim2CustomerThanxx.
I will take a look at it!
2024-11-26 at 8:04 am in reply to: Where to find the “FirstPerson Camera demo” project files? #79093oonukim2CustomerIs this type of First Person Navigation still recommended?
No smooth walking especially when you hit walls. Abrupt stopping and you have to change direction a bit and start walking again, and hit walls then stop..
I know material based collision but I need to know physics based First Person Navigation on mobile devices.On PC, physics based First Person Navigation is so smooth and fluid!
Off course I read manual in the physics category and information for not experts is too few, I think.2024-11-26 at 7:39 am in reply to: Where to find the “FirstPerson Camera demo” project files? #79090oonukim2CustomerI got demo files and looked through.
I did not find any First Person Navigation related puzzles.
Attached image include all the puzzles in the main tab. Almost sound related puzzles.
I do not understand how implemented the First Person Navigation in this app?Attachments:
You must be logged in to view attached files.2024-11-26 at 6:14 am in reply to: Where to find the “FirstPerson Camera demo” project files? #79089oonukim2CustomerThanks for an advice.
I would find another way!2024-11-26 at 5:43 am in reply to: Where to find the “FirstPerson Camera demo” project files? #79086oonukim2CustomerHi Yuri,
Thanks for a quick reply.
Now I understood what the “Asset Store” is!
I was looking for your web global store/assets…But still,,,
I can not access the Asset Store because of Proxy prevention.
Is there other way to get demo files?oonukim2CustomerNo, it does not work.
Your link opens the texts in json file.oonukim2CustomerThanks,
I could not access to your Asset Store via App manager due to network error.It says,
“Failed to receive Verge3D Asset Store metadata, possibly due to connection error.”Is there other way to access?
oonukim2CustomerThanks Yuri,
But I think it is not possible to combine “v3d.js” , “visual_logic.js”, “basis_transcoder.js” and “project_name.js” files into one.
Is it possible ?oonukim2CustomerHere is the response I received from our technical staff:
Here is the “heavily customized” AEM situation that our client is using:
・Only HTML content tags are allowed (div, image, etc.).
– All other tags required for Verge3D will be automatically deleted.
In other words, <script> and <link rel> tags cannot be used, and JS and CSS cannot be called.
・It is a mechanism that only one JS and one CSS file can be referenced from the parent page corresponding to index.html.It doesn’t work because of the above.
Is there any solution, please? -
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