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omejar
ParticipantThank you!
谢谢!
ありがとうございます!
감사합니다!
Merci beaucoup!
Danke sehr!2023-11-08 at 1:46 pm in reply to: How can i add” line rendering ” verge3d-setting to geometry with Puzzles ? #68290omejar
Participantthank you for your information
2023-10-10 at 2:03 pm in reply to: How can i add” line rendering ” verge3d-setting to geometry with Puzzles ? #67447omejar
ParticipantI found “line rendering verge3d-setting” in GLTF code:
not line rendering:
"meshes": [{ "extensions": { "S8S_v3d_mesh": { "colorLayers": {}, "uvLayers": {} } }, "name": ..., "primitives": [{ ... } ] } ],
with line rendering:
"meshes": [{ "extensions": { "S8S_v3d_mesh": { "colorLayers": {}, <strong> "lineColor": [0,0,0],</strong> <strong> "lineWidth": 5.0,</strong> "uvLayers": {} } }, "name": ..., "primitives": [{ ... } ] } ],
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This reply was modified 1 year, 4 months ago by
omejar.
omejar
ParticipantThank you so much
omejar
ParticipantThank you for your reply.
Could you please tell me which demo it is?
omejar
Participant<font _mstmutation=”1″ _msttexthash=”46212049″ _msthash=”87″>您使用哪个 .gltf 导出器?</font>
oh…no…
I’m so stupid…It’s working fine, thanks a lot
omejar
ParticipantI noticed that the bin files of the two different ways are the same, the difference is the content of gltf.
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This reply was modified 1 year, 4 months ago by
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