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ocularvr

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 31 total)
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  • in reply to: WordPress image IDs and verge3d #40959
    ocularvr
    Customer

    Thanks very much for that. Your first observation nailed the issue on the head, I changed from Nicepage to Elementor Pro and now I can add my IDs. The issue is an old one and its documented with them (Nicepage WordPress Plugin):
    https://nicepage.com/questions/60581/id-button

    in reply to: HTTPS and HTTP #39604
    ocularvr
    Customer

    The solution: Needed to update wordpress to use https from the site health section. Attached is where you can do this in wp.
    Hope this helps anyone with the same issue.

    Attachments:
    You must be logged in to view attached files.
    in reply to: Menu responsive #39558
    ocularvr
    Customer

    If you install the Verge3D plugin in wordpress and add one of your applications, you can use the menus which you use in wp and they are usually responsive. Hope this helps :)

    https://www.soft8soft.com/docs/manual/en/introduction/Wordpress-Plugin.html

    in reply to: Squeezing the trigger in VR #39394
    ocularvr
    Customer

    Roads? Where we’re going, we don’t need roads :)

    Thank you so much for that awesome response. I will spend all of next week on it. What I do need and just cant get working is mapping the buttons like as in the diagram I showed, there my biggest problem is not being able to detect the SQUEEZE START event. Ill keep trying.

    One more observation, regarding using physics to pass vectors to the camera, I do this in Unreal where its called using a Spring Arm, allowing to swing behind the first-person. Its nice but for use over 5 minutes it tends to cause motion sickness. We found that not having this, IE just having a fixed camera is much better for motion sickness. I use it in a given moment where I want to highlight what ever is going on.

    So to summarize Im stuck on detecting the trigger squeeze :)

    Regards and thank you!

    in reply to: Squeezing the trigger in VR #39364
    ocularvr
    Customer

    Just wanted to update the diagram.

    Attachments:
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    in reply to: Squeezing the trigger in VR #39350
    ocularvr
    Customer

    Dear Crunch: Life Saver!

    OK I will follow your advise to the millimeter. Specially the bit about not bugging the team because the last thing I want is to be a pain in the ***.

    My issue: I want to recreate some of our projects on Verge 3d. We use Unreal and Quest. So from my point of view its all possible, just need to find a way and that’s where I really appreciate your help.

    My objective: Understand what inputs I can use from the Oculus Quest. Pick up an object, drop an object. Throw an object, etc.

    My Oculus is connected via a USB C cable and im running the Link.

    I can read both controllers axis 1 and 2, see the attached diagram.

    What I cannot do is read any of the buttons. I cant read anything in the Squeeze Event also as you saw in the previous screen shots.

    The Robot demo has nothing in terms of navigation or buttons, its all on hover actions. Its done differently. I would like to be able to pick objects up and move them around. There is a demo but I cannot get it to work as the Squeeze start function will just not work for me. I cant get this work at all: https://www.soft8soft.com/verge3d-3-1-for-blender-released/

    Thanks for any help. :good:

    in reply to: Squeezing the trigger in VR #39305
    ocularvr
    Customer

    Hi Again,
    I tired all possibilities and am just able to get the squeez-trigger event. Please see the attached steps. Not sure what else can be done. My finality is to pick up an object by squeezing the trigger and moving it around until trigger release. I am a long way away. I am on 3.6.0 and Windows 10 with Chrome/Firefox.
    Thanks for your patients with me.

    Attachments:
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    in reply to: VR setup after update #39303
    ocularvr
    Customer

    Thank you for the response, much appreciated.
    Regarding the change, yes I can confirm that Puzzles that were VR based in 3.6.0 do not run correctly in 3.6.1
    An example is attached. When this is run on 3.6.1, Firefox/Edge/Chrome all hang in VR. I am using Oculus Quest 2.

    Attachments:
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    in reply to: 3.6.1 and VR #39302
    ocularvr
    Customer

    Dear Alexander, please forgive my message. I was upset and tried to delete it a few minutes later but couldn’t. I then made the message you replied to. You are absolutely right.
    Thank you

    in reply to: Squeezing the trigger in VR #39254
    ocularvr
    Customer

    Hi Alexander, I changed the puzzle to rotation (45 degrees) and the same result. I would like to know how I can get the Squeeztrigger event to register, just a print to console would do.

    in reply to: VR and Physics #39242
    ocularvr
    Customer

    Just updated to 3.6.1 and all good.
    Now I can make a Physics based module which has VR, exactly as before except now it all works. Thank you for your feedback!

    in reply to: VR and Physics #39225
    ocularvr
    Customer

    Thanks for your help. I can run VR with my setup without any issues, the problem is when I make a new application and set it for VR and Physics. When I do, Firefox just hangs in my Oculus. If I run anything else that has no Physics, it works fine. I will do an update today and hope that fixes the issue- Im on 3.6.0 and will update to 3.6.1

    in reply to: Lights #39049
    ocularvr
    Customer

    Thanks for the reply.

    Its working now, I increased the radius – I noticed that things light emissiveness of a texture or the light radius need to be multiplied when viewed in verge.
    Again, thanks for your help and patience.

    Attachments:
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    in reply to: How to change light multiplier #39041
    ocularvr
    Customer

    Hi, this is an issue. When we show/hide any light with a puzzle the browser freezes for a few seconds. Also, if there is a way of using value nodes in an animation for controlling the light power without the messy delay, then please share the solution who ever has it working.
    Thanks

    ocularvr
    Customer

    Thank you for that- Ill try it and see – although by reasoning it seems that in order for verge to control any parameter, we need to add a value node. So makes sense.

    Update: Added the node and all is perfect.

    Thanks for the advise

Viewing 15 posts - 1 through 15 (of 31 total)