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ninojoevelz(old)Customer
Hi,
Solved! Thank you so much!
ninojoevelz(old)CustomerHi,
Sorry but I still have it on my local
ninojoevelz(old)CustomerHi,
I didn’t add custom styling to the canvas because I noticed that the height and width are calculated automatically. But the parent containers of it are set by percentage (100%).
I include a video here where you will see at first when I resized the screen slowly canvas size adjusts perfectly fine. But when I quickly resized the screen then the issue occurs wherein the canvas is cut and not 100% anymore based on its container and it messes up the view. I hope there is a kind of available method which re-calculates the canvas.
Video: https://drive.google.com/file/d/1xMFXwtQXEO1um-gmWz-fL8SZznBgYZBE/view
ninojoevelz(old)CustomerHi,
Is there an available solution for this? Like an existing method that can be used for this kind of situation?
ninojoevelz(old)CustomerIs there a method to like re-calculate the canvas?
ninojoevelz(old)CustomerIt’s working now. Thank you so much!
2020-12-05 at 1:05 pm in reply to: Response to preflight request doesn’t pass access control check error #36214ninojoevelz(old)CustomerThanks!
2020-12-05 at 1:04 pm in reply to: [.WebGL-000002B7C560B0A0] GL_INVALID_FRAMEBUFFER_OPERATION #36213ninojoevelz(old)CustomerYes
2020-12-02 at 10:02 am in reply to: [.WebGL-000002B7C560B0A0] GL_INVALID_FRAMEBUFFER_OPERATION #36166ninojoevelz(old)CustomerHi, I found the issue now. It turns out I missed these styles
#v3d-container { position: absolute; top: 0px; left: 0px; width: 100%; height: 100%; }
2020-12-02 at 8:07 am in reply to: [.WebGL-000002B7C560B0A0] GL_INVALID_FRAMEBUFFER_OPERATION #36162ninojoevelz(old)CustomerHi, still no luck I’ve run through different versions of Angular and Verge3D. I keep wondering what causes the issue. And I think also there is something in the Angular app that conflicts with the rendering of the 3D something but this was really working before with Angular
2020-12-01 at 8:38 am in reply to: [.WebGL-000002B7C560B0A0] GL_INVALID_FRAMEBUFFER_OPERATION #36133ninojoevelz(old)CustomerHi,
Hmm, so what does this mean? I updated the app Bdw, I set the sizes of
Html, Body
to fit the screen.2020-12-01 at 4:07 am in reply to: [.WebGL-000002B7C560B0A0] GL_INVALID_FRAMEBUFFER_OPERATION #36115ninojoevelz(old)CustomerHi Yuri,
I’ve managed to repro it on Stackblitz. Please check link
https://angular-9-starter-pbgp4p.stackblitz.io/
See, console logs for the warnings
2020-11-27 at 3:30 pm in reply to: [.WebGL-000002B7C560B0A0] GL_INVALID_FRAMEBUFFER_OPERATION #36033ninojoevelz(old)CustomerIn Mozilla too. Please see attached files
Attachments:
You must be logged in to view attached files.2020-11-27 at 2:39 pm in reply to: [.WebGL-000002B7C560B0A0] GL_INVALID_FRAMEBUFFER_OPERATION #36030ninojoevelz(old)CustomerBdw, when after the application loads, it shows the verge loader first then after loading it is just white screen then the WEBL console warnings
2020-11-27 at 2:38 pm in reply to: [.WebGL-000002B7C560B0A0] GL_INVALID_FRAMEBUFFER_OPERATION #36029ninojoevelz(old)CustomerI update my angular application also, still no luck. Please help
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