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nsxdjx

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Viewing 15 posts - 1 through 15 (of 17 total)
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  • in reply to: About adding ended puzzle function to audio #79077
    nsxdjx
    Participant

    The problem has been solved, thank you kdv

    in reply to: About adding ended puzzle function to audio #79075
    nsxdjx
    Participant

    HI KDV:Can you share your puzzle and see where the remove timer has been added。

    in reply to: About adding ended puzzle function to audio #79064
    nsxdjx
    Participant

    HI KDV:Thank you for your patient reply. I have carefully reviewed your puzzle and implemented it in my project, but there is one issue that prevents me from achieving the final goal. If an audio is reloaded and replaced during playback, that is, when the duration changes, the after duration second timer needs to be reset and restarted. However, when the after second timer starts, the variable duration inside will not update or change. This means that the lack of an ended feature has led to a series of new issues and an increase in code volume. My puzzle is as follows

    • This reply was modified 4 weeks ago by nsxdjx.
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    in reply to: About adding ended puzzle function to audio #79048
    nsxdjx
    Participant

    HI KDV:I have seen your YouTube reply video. Thank you for your reply. My audio path and audio name are both variable concatenation, and the read audio file is also uncertain because it is not one audio, but many. So we cannot load all the audio as you demonstrated, and we need to determine which audio duration it is. If we add the ended feature in the new version, it will simplify many steps and increase the amount of code. My puzzle is as follows:

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    in reply to: About adding ended puzzle function to audio #79047
    nsxdjx
    Participant

    HI KDV:Your reply is a pure black background image, I didn’t see the content

    in reply to: About adding ended puzzle function to audio #79041
    nsxdjx
    Participant

    HI KDV:
    Using get duration sound is indeed another solution, but it has a drawback that when the audio is not playing, it is impossible to obtain the audio duration in advance. The console prints NaN, but if the audio is played once, it is indeed effective.Please take a look at the puzzle below:

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    in reply to: About adding ended puzzle function to audio #79035
    nsxdjx
    Participant

    IsPlaying puzzle can check whether the audio is still playing, but it needs to loop continuously to judge, which will consume a lot of resources

    in reply to: About adding ended puzzle function to audio #79031
    nsxdjx
    Participant

    When I need to stop the animation event after processing the audio playback, I only see play, pause, stop in the puzzle. Why is there no ended? Can you add corresponding functions?

    in reply to: Error exporting to IOS #52659
    nsxdjx
    Participant

    I used the official scene “augmented reality” to restore the problem I encountered. I tested the case. There is no problem outputting only one role model to usdz. I only added a box to the official scene. When outputting usdz, there was a problem with outputting box and characters together. Therefore, I analyzed that the gltf 2.0 incompatibility may not exist. It may be that verge3d cannot output multiple objects when outputting usdz.

    in reply to: Error exporting to IOS #52623
    nsxdjx
    Participant

    Sent to your email, thank you

    in reply to: Error exporting to IOS #52618
    nsxdjx
    Participant
    in reply to: Error exporting to IOS #52617
    nsxdjx
    Participant

    in reply to: Error exporting to IOS #52612
    nsxdjx
    Participant

    Thank you very much. The file is attached. It’s convenient for you to send me an email. I don’t know why I can’t upload zip

    in reply to: Error exporting to IOS #52609
    nsxdjx
    Participant

    Thanks for the reply from kdv77kdv. I tried to use the scene puzzle. The problem still exists. The usdz cannot be loaded

    in reply to: Error exporting to IOS #52017
    nsxdjx
    Participant

    This parent-child connection outputs usdz, which is not available in Maya version? Is it a bug? I use verge3d4.4 for Maya preview version, attached below is blender3 used by 3.9.1 test. I don’t know if there is any problem with my operation of Maya version. Thank you

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Viewing 15 posts - 1 through 15 (of 17 total)