We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

novator83

Forum Replies Created

Viewing 14 posts - 1 through 14 (of 14 total)
  • Author
    Posts
  • in reply to: Request: TubeGeometry or extrude along spline? #23565
    novator83
    Customer

    Thank You Mikhail! :good:

    So, if I make instances (some of them scaled in X-axis) in 3Ds max or Blender, Verge3D will recognize them as instance geometries and will make programmed instances?
    Like if I would later make instances (duplicates) with Verge3d puzzles?

    in reply to: 3DS max crashes on exporting mesh #22735
    novator83
    Customer

    :good:

    Congrats! You have reduced assets file sizes for 30% from 2.12!

    B-)

    in reply to: 3DS max crashes on exporting mesh #22733
    novator83
    Customer

    PROBLEM SOLVED!

    It seems like Object Properties -> User Defined Properties had some Vray data in them and it prevented them to export (or sneak peek).

    VRay_MoBlur_GeomSamples = 2
    VRay_GI_Generate = True
    VRay_GI_Receive = True
    VRay_GI_Multipier = 1,000000
    VRay_GI_GenerateMultipier = 1,000000
    VRay_GI_SubdivsMultiplier = 1,000000
    VRay_Caustics_Generate = True
    VRay_Caustics_Receive = True
    VRay_Caustics_Multipier = 1,000000
    VRay_MoBlur_DefaultGeomSamples = True
    VRay_Matte_Enable = False
    VRay_Matte_Alpha = 1,000000
    VRay_Matte_Shadows = False
    VRay_Matte_ShadowAlpha = False
    VRay_Matte_ShadowColor = [0,0,0]
    VRay_Matte_ShadowBrightness = 1,000000
    VRay_Matte_ReflectionAmount = 1,000000
    VRay_Matte_RefractionAmount = 1,000000
    VRay_Matte_GIAmount = 1,000000
    VRay_Matte_GI_OtherMattes = True
    VRay_GI_SurfaceID = 0
    VRay_SSS_SurfaceID = 0
    VRay_GI_VisibleToGI = True
    VRay_GI_VisibleToReflections = True
    VRay_GI_VisibleToRefractions = True
    VRay_Secondary_Matte_Enable = False
    VRay_MoBlur_Override = False
    VRay_MoBlur_Override_Duration = 1,000000
    VRay_MoBlur_Velocity_Override = False
    VRay_MoBlur_Velocity_Channel = 1
    VRay_MoBlur_Velocity_Multiplier = 1,000000
    VRay_Generate_Render_Elements = True
    Ignore_In_VRayRT = False
    VRay_Has_Toon_Outlines = True
    in reply to: Reporting an issue with Verge3D #22722
    novator83
    Customer

    Hello, I can not post a new topic here, under Bug Reports and Feature Requests. I tried in Chrome, Firefox and Edge and it doesn’t show on top od topics.

    Do You have to approve every new topic?

    in reply to: apps not working in IE after update to 2.12 #14877
    novator83
    Customer

    :good: :yahoo:

    in reply to: call JS function from parent/top window? #13995
    novator83
    Customer

    Oh, this works now…must have made some mistake somewhere. TNX!!! :yahoo:

    function prepareExternalInterface(app) {
        app.ExternalInterface.myJSFunction = function() {
            window.parent.someJSfunction();
        }
    }

    PS: Nice work with ease-in and ease-out puzzles! :good:

    in reply to: Verge3D 2.12 pre2 available! #13994
    novator83
    Customer

    Is there also a possibility to hide object with easing?

    Or can this be achieved only with combination of material transparency controller and after transparency=100% animation end -> hide object puzzle?

    in reply to: Free Dark Theme for Verge3D 2.8 – 2.9 #13977
    novator83
    Customer

    Nice one!
    :good:
    B-)
    Almost the same effect is achievable with some browser extension; e.g. “Dark Theme for Chrome”…

    in reply to: Tweening Objects puzzle? #13714
    novator83
    Customer

    Very useful idea! :good:
    Camera tweening is such a good puzzle! B-)

    in reply to: Separate mouse buttons for events #13487
    novator83
    Customer

    Hi,

    Maybe not good place to request this…
    What do you think about ability for middle mouse button/scroll to only be able to dragg editors ‘desktop’ and not moving puzzles around with this button?

    in reply to: Programmatically changing camera parameters #12054
    novator83
    Customer

    Very useful. Thanks! B-)

    in reply to: Programmatically changing camera parameters #12016
    novator83
    Customer

    If You use Chrome, Vivaldi, Opera by pressing F12 or Control+Shift+J on keyboard if I understand you correctly?

    in reply to: Programmatically changing camera parameters #12008
    novator83
    Customer

    Thank You! It works now! :yahoo:
    Best software, best support, I’m buying it as soon as I collect enough money!

    in reply to: Programmatically changing camera parameters #11997
    novator83
    Customer

    Thank You very much for directions! :good:

    I’m trying, but simply can not figure out how to control camera parameters. I’m novice in coding.

    I know how to work with existing camera as an object:
    var object = app.scene.getObjectByName(‘Box001’);
    var camera = app.scene.getObjectByName(‘Camera001’);

    object.rotateZ(0.1);
    camera.position.set(0, 20, 100);
    etc… that works!

    But how to change OrbitControls?
    var controls = new v3d.OrbitControls(camera); —> turns window in to black :wacko: Do I have to “select” an exiting OrbitControls here?

    controls.maxAzimuthAngle = 2;
    controls.minAzimuthAngle.set = 3;
    controls.update();

Viewing 14 posts - 1 through 14 (of 14 total)