Forum Replies Created
-
AuthorPosts
-
novator83Customer
Thank You Mikhail!
So, if I make instances (some of them scaled in X-axis) in 3Ds max or Blender, Verge3D will recognize them as instance geometries and will make programmed instances?
Like if I would later make instances (duplicates) with Verge3d puzzles?novator83CustomerCongrats! You have reduced assets file sizes for 30% from 2.12!
novator83CustomerPROBLEM SOLVED!
It seems like Object Properties -> User Defined Properties had some Vray data in them and it prevented them to export (or sneak peek).
VRay_MoBlur_GeomSamples = 2 VRay_GI_Generate = True VRay_GI_Receive = True VRay_GI_Multipier = 1,000000 VRay_GI_GenerateMultipier = 1,000000 VRay_GI_SubdivsMultiplier = 1,000000 VRay_Caustics_Generate = True VRay_Caustics_Receive = True VRay_Caustics_Multipier = 1,000000 VRay_MoBlur_DefaultGeomSamples = True VRay_Matte_Enable = False VRay_Matte_Alpha = 1,000000 VRay_Matte_Shadows = False VRay_Matte_ShadowAlpha = False VRay_Matte_ShadowColor = [0,0,0] VRay_Matte_ShadowBrightness = 1,000000 VRay_Matte_ReflectionAmount = 1,000000 VRay_Matte_RefractionAmount = 1,000000 VRay_Matte_GIAmount = 1,000000 VRay_Matte_GI_OtherMattes = True VRay_GI_SurfaceID = 0 VRay_SSS_SurfaceID = 0 VRay_GI_VisibleToGI = True VRay_GI_VisibleToReflections = True VRay_GI_VisibleToRefractions = True VRay_Secondary_Matte_Enable = False VRay_MoBlur_Override = False VRay_MoBlur_Override_Duration = 1,000000 VRay_MoBlur_Velocity_Override = False VRay_MoBlur_Velocity_Channel = 1 VRay_MoBlur_Velocity_Multiplier = 1,000000 VRay_Generate_Render_Elements = True Ignore_In_VRayRT = False VRay_Has_Toon_Outlines = True
novator83CustomerHello, I can not post a new topic here, under Bug Reports and Feature Requests. I tried in Chrome, Firefox and Edge and it doesn’t show on top od topics.
Do You have to approve every new topic?
novator83Customernovator83CustomerOh, this works now…must have made some mistake somewhere. TNX!!!
function prepareExternalInterface(app) { app.ExternalInterface.myJSFunction = function() { window.parent.someJSfunction(); } }
PS: Nice work with ease-in and ease-out puzzles!
novator83CustomerIs there also a possibility to hide object with easing?
Or can this be achieved only with combination of material transparency controller and after transparency=100% animation end -> hide object puzzle?
novator83CustomerNice one!
Almost the same effect is achievable with some browser extension; e.g. “Dark Theme for Chrome”…novator83CustomerVery useful idea!
Camera tweening is such a good puzzle!novator83CustomerHi,
Maybe not good place to request this…
What do you think about ability for middle mouse button/scroll to only be able to dragg editors ‘desktop’ and not moving puzzles around with this button?novator83CustomerVery useful. Thanks!
novator83CustomerIf You use Chrome, Vivaldi, Opera by pressing F12 or Control+Shift+J on keyboard if I understand you correctly?
novator83CustomerThank You! It works now!
Best software, best support, I’m buying it as soon as I collect enough money!novator83CustomerThank You very much for directions!
I’m trying, but simply can not figure out how to control camera parameters. I’m novice in coding.
I know how to work with existing camera as an object:
var object = app.scene.getObjectByName(‘Box001’);
var camera = app.scene.getObjectByName(‘Camera001’);object.rotateZ(0.1);
camera.position.set(0, 20, 100);
etc… that works!But how to change OrbitControls?
var controls = new v3d.OrbitControls(camera); —> turns window in to black Do I have to “select” an exiting OrbitControls here?controls.maxAzimuthAngle = 2;
controls.minAzimuthAngle.set = 3;
controls.update(); -
AuthorPosts