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nils

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Viewing 6 posts - 1 through 6 (of 6 total)
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  • in reply to: object cannot be rendered out #75694
    nils
    Participant

    I tried with the same versions as yours, but failed again. here is the log:

    3d.WebGLProgram: shader error: 0 35715 false gl.getProgramInfoLog FRAGMENT shader texture image units count exceeds MAX_TEXTURE_IMAGE_UNITS(16)

    in reply to: 3D Sectioning #75640
    nils
    Participant

    thank you very much!

    in reply to: object cannot be rendered out #75614
    nils
    Participant

    it’s wired, what i rendered out is blank.

    what’s the version of your blender?

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    in reply to: object cannot be rendered out #75589
    nils
    Participant

    thanks for your help. unfortunately i uploaed the wrong file, here is the right one:
    https://we.tl/t-ca07uNHSpB

    i think it has something to do with the material, when i switch to another shader, verge3d can render it out.

    in reply to: object cannot be rendered out #75541
    nils
    Participant

    I tried several times but failed to upload the file here, so i attach another link for you:
    https://we.tl/t-5F3ekxmhK2

    And it’s not a flip normal problem.

    in reply to: object cannot be rendered out #75517
    nils
    Participant

    the object here:

    • This reply was modified 1 week, 1 day ago by nils.
    • This reply was modified 1 week, 1 day ago by nils.
    • This reply was modified 1 week, 1 day ago by nils.
    • This reply was modified 1 week, 1 day ago by nils.
    • This reply was modified 1 week ago by nils.
Viewing 6 posts - 1 through 6 (of 6 total)