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Viewing 7 posts - 1 through 7 (of 7 total)
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nils
Participantany plan to solve this?
nils
ParticipantI tried with the same versions as yours, but failed again. here is the log:
3d.WebGLProgram: shader error: 0 35715 false gl.getProgramInfoLog FRAGMENT shader texture image units count exceeds MAX_TEXTURE_IMAGE_UNITS(16)
nils
Participantthank you very much!
nils
Participantit’s wired, what i rendered out is blank.
what’s the version of your blender?
Attachments:
You must be logged in to view attached files.nils
Participantthanks for your help. unfortunately i uploaed the wrong file, here is the right one:
https://we.tl/t-ca07uNHSpBi think it has something to do with the material, when i switch to another shader, verge3d can render it out.
nils
ParticipantI tried several times but failed to upload the file here, so i attach another link for you:
https://we.tl/t-5F3ekxmhK2And it’s not a flip normal problem.
nils
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Viewing 7 posts - 1 through 7 (of 7 total)