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I tried with the same versions as yours, but failed again. here is the log:
3d.WebGLProgram: shader error: 0 35715 false gl.getProgramInfoLog FRAGMENT shader texture image units count exceeds MAX_TEXTURE_IMAGE_UNITS(16)
thank you very much!
it’s wired, what i rendered out is blank.
what’s the version of your blender?
thanks for your help. unfortunately i uploaed the wrong file, here is the right one: https://we.tl/t-ca07uNHSpB
i think it has something to do with the material, when i switch to another shader, verge3d can render it out.
I tried several times but failed to upload the file here, so i attach another link for you: https://we.tl/t-5F3ekxmhK2
And it’s not a flip normal problem.
the object here: