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nikolstrekCustomer
It works fine. But i need to control “scene” and “camera” modules, and i dont’t know how can i get them in Player. Help me please! :)
nikolstrekCustomerIt doesn’t print errors.
I choose this way, because i use the “pointerlock.js” for first person controlls.
How can i get the scene.camera if i exported scene from blender, like in the “external_call” example, i try this method in “Run your code here” but was occur an error.nikolstrekCustomerThank you, Yuri. I will try it.
nikolstrekCustomerNo :)
nikolstrekCustomerI was edited the “Ring” scene and delete UVs from Geometry node and set up the Normal output to the Texture, so i think this material don’t depend from UV.
nikolstrekCustomerHere the console.log code, “Un” it’s undefined i guess.
Un {uuid: “A0EFAA9B-97C4-4E01-AC28-92EE7EAD1B2C”, name: “silver_material”, type: “MeshNodeMaterial”, fog: false, lights: true, …}
additionalNodeGraphs
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{}nikolstrekCustomerHi. Yes, this method returns object. I’ll placed a code here tomorrow morning. :)
nikolstrekCustomerThank you Will, but if i going to upload or create a 3d object in the scene (with .stl loader for example)
How can I apply this blender3d material for him ?nikolstrekCustomerAnd hello again ! :)
I try to apply a material from the ring to a torusvar geometry = new v3d.TorusGeometry( 10, 3, 16, 100 );
var mat = v3d.SceneUtils.getMaterialByName(v3dApp, “gold_material”);
var torus = new v3d.Mesh( geometry, mat );
v3dApp.scene.add( torus );but something goes wrong and we see a black material…
nikolstrekCustomerThank you Yuri.
nikolstrekCustomerIt seems understood. I need to apply the material to the hidden object in Blender and then change it to a loaded obj in the scene. Like in b4w )), but how can I find the requared material in a scene ? Is there a method like scene.getMaterialByName ?
nikolstrekCustomerThanks Friends. I will look at the materials library.
But the thing that I’m trying to achieve is to apply the material created in Blender to the imported in v3d 3D model (.obj or .stl), without writing shaders.
Is it possible with the materials library or anything else? :) -
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