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NaxosCGCustomer
Strange as i’ve put one USD shader.
"1+1=3... for large values of 1"
NaxosCGCustomerI think the mesh is very bad (got it from the web).
3dsmax sees it, but gltf does not."1+1=3... for large values of 1"
NaxosCGCustomerOh, my 7z file was not accepted ;-(
Here is a link :
https://e.pcloud.link/publink/show?code=XZLvj2ZcPNXa7NryDYg0EqWQlAMRX0SSYF7"1+1=3... for large values of 1"
NaxosCGCustomerNice ! Thnaks !
"1+1=3... for large values of 1"
NaxosCGCustomerAlso, this will not prevent the v3D app to be up to date ?
"1+1=3... for large values of 1"
NaxosCGCustomerGreat, thanks !!
I feel a bit “RTFM”-ashamed
"1+1=3... for large values of 1"
2023-07-07 at 9:31 am in reply to: Feature request : non visible but seen in reflexions objects #65047NaxosCGCustomerMany thanks !!!
I’ll update light probes, as i need different reflexion sets regardless of user’s choice.
"1+1=3... for large values of 1"
2023-07-07 at 9:07 am in reply to: Feature request : non visible but seen in reflexions objects #65045NaxosCGCustomerGreat ! Many thanks !!!
So, to be sure :
– i Show the objects to be reflected;
– i update the light probe;
– i hide the objects to be reflected;and it will remains the “fake” reflexions ?
I’m too used to path tracing / raytracing, so it acts another way
"1+1=3... for large values of 1"
2023-07-07 at 7:51 am in reply to: Feature request : non visible but seen in reflexions objects #65042NaxosCGCustomeradd a cube reflection probe, update it, hide objects after updating.
Mmmmh, sounds good…
Just, how do i “update” the reflexion probe with puzzles ? is there any puzzle for that ?"1+1=3... for large values of 1"
NaxosCGCustomerSure, adding this to out TODO list!
You rock !
"1+1=3... for large values of 1"
NaxosCGCustomerIt means that we need to duplicate files that are used by different materials.
Maybe you could “solve” this “bug”. Not really a bug, but annoying behavior."1+1=3... for large values of 1"
NaxosCGCustomerIf i duplicate several times the file.jpg, with different names, and reaffect them to all materials that were using it, then it works.
But it creates more files that would be normally needed.So, the “issue” is that somewhere is coded not the map name but the bitmap name used instead, and puzzles refer to this.
"1+1=3... for large values of 1"
NaxosCGCustomerHi Claudio,
Looks really strange! Could you please provide us with this project?
Sorry, i still can’t find where to send you files…
"1+1=3... for large values of 1"
NaxosCGCustomerPrecision : both the “good” map and the “not good” one are referring to the same bitmap jpg file, maybe a track to follow ?
"1+1=3... for large values of 1"
NaxosCGCustomerre-save puzzles after updating to 4.4.0 pre1. They fixed CSS to RGB conversion in
puzzles.min.js
in thesetMaterialColor()
function.Thank you, now colors are ok
"1+1=3... for large values of 1"
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