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NaxosCG

Forum Replies Created

Viewing 15 posts - 91 through 105 (of 468 total)
  • Author
    Posts
  • in reply to: Speed-up upload to test server #67959
    NaxosCG
    Customer

    Maybe it is complex to code.
    If this is the case, maybe we could be able to manually uncheck all but new files to upload.
    My 2 cents.

    "1+1=3... for large values of 1"

    in reply to: 4.1.1 Verge3D’s AR does not work with iOS 16 #67553
    NaxosCG
    Customer

    Double check the USD shader for AO slot (occlusion map, or something that would do so)

    "1+1=3... for large values of 1"

    in reply to: 4.1.1 Verge3D’s AR does not work with iOS 16 #67549
    NaxosCG
    Customer

    As long as you use USD materials, it works.
    USD shader (with 3dsmax at least) has an occlusion map where you can put your AO map.

    Also, if you get gaps, you should probably use larger padding when baking AO maps (4 pixels for ex.)

    "1+1=3... for large values of 1"

    NaxosCG
    Customer

    MMM, it does not work : when the object is hidden, it is no longer reflected.

    "1+1=3... for large values of 1"

    NaxosCG
    Customer

    Try and see.

    Haha, you just “RTFM” me, like in old good days !!

    I will ;-)

    "1+1=3... for large values of 1"

    NaxosCG
    Customer

    Also, will i be able to have an object that is seen in reflections, but then is hidden ?

    The “screen space reflection / refraction” is a “one shot” system ?

    Or maybe there is a way to setup a USD / Physical shader that is seen in reflections, but not by camera ? Like i’d do with vRay / Corona.

    "1+1=3... for large values of 1"

    NaxosCG
    Customer

    Ok, i see, so i remove the post effect, then reset it on, it will refresh itself.
    This is a game changer, specially for my mini soccer tables and billards.

    Thanks !

    "1+1=3... for large values of 1"

    in reply to: Snap to grid #67266
    NaxosCG
    Customer

    Forget it, i’ve managed it, using the same puzzle parts used for rotation, but with “2” instead of “90”

    "1+1=3... for large values of 1"

    in reply to: Snap to grid #67265
    NaxosCG
    Customer

    This, Yuri, was very usefull, thanks !!
    What if i need to change the “grid” space : make it 2 x 2 instead of 1 x 1 ?
    “round” option will always become integer, so “1×1” grid

    Thanks for help.

    "1+1=3... for large values of 1"

    in reply to: "SNAP" rotate and move on GRID #67264
    NaxosCG
    Customer

    “snap” to extremity of other objects?

    this only can be with JavaScript for now, sorry. Verge3D is basically Three.js from the programmer’s point of view, so there are plenty examples on the web how to do this.[/quote]

    Hi Yuri, this answer is from 2019, is there any change about this ?
    Move to grid snap, and snap to extremity of other objects ?

    I need this for a new customer.

    "1+1=3... for large values of 1"

    in reply to: Request for app manager #66941
    NaxosCG
    Customer

    Not a big deal, just to communicate test links to my customers, it is good to have one unique link.

    "1+1=3... for large values of 1"

    in reply to: Request for app manager #66938
    NaxosCG
    Customer

    original : https://v3d.net/nba
    regenerated : https://v3d.net/o0v

    "1+1=3... for large values of 1"

    in reply to: Request for app manager #66934
    NaxosCG
    Customer

    My bad, i dunno that.
    Just the new shorten is different from the original one…

    "1+1=3... for large values of 1"

    in reply to: 4.1.1 Verge3D’s AR does not work with iOS 16 #66819
    NaxosCG
    Customer

    Since this test i’ve worked on future Billards tables, usin AR.

    It is very fonctionnal, but it comes with constraints :
    – Use meters
    – Use USD shaders

    "1+1=3... for large values of 1"

    in reply to: Any help, please ? Sofa configurator #66764
    NaxosCG
    Customer

    I can see that your measure tool puzzles would be usefull also for this project…

    "1+1=3... for large values of 1"

Viewing 15 posts - 91 through 105 (of 468 total)