Forum Replies Created
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AuthorPosts
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NaxosCG
CustomerMaybe it is complex to code.
If this is the case, maybe we could be able to manually uncheck all but new files to upload.
My 2 cents."1+1=3... for large values of 1"
NaxosCG
CustomerDouble check the USD shader for AO slot (occlusion map, or something that would do so)
"1+1=3... for large values of 1"
NaxosCG
CustomerAs long as you use USD materials, it works.
USD shader (with 3dsmax at least) has an occlusion map where you can put your AO map.Also, if you get gaps, you should probably use larger padding when baking AO maps (4 pixels for ex.)
"1+1=3... for large values of 1"
2023-10-12 at 9:20 am in reply to: How to update “screen space reflection / refraction” puzzle ? #67543NaxosCG
CustomerMMM, it does not work : when the object is hidden, it is no longer reflected.
"1+1=3... for large values of 1"
2023-10-11 at 10:39 pm in reply to: How to update “screen space reflection / refraction” puzzle ? #67511NaxosCG
CustomerTry and see.
Haha, you just “RTFM” me, like in old good days !!
I will
"1+1=3... for large values of 1"
2023-10-11 at 10:34 pm in reply to: How to update “screen space reflection / refraction” puzzle ? #67509NaxosCG
CustomerAlso, will i be able to have an object that is seen in reflections, but then is hidden ?
The “screen space reflection / refraction” is a “one shot” system ?
Or maybe there is a way to setup a USD / Physical shader that is seen in reflections, but not by camera ? Like i’d do with vRay / Corona.
"1+1=3... for large values of 1"
2023-10-11 at 10:32 pm in reply to: How to update “screen space reflection / refraction” puzzle ? #67508NaxosCG
CustomerOk, i see, so i remove the post effect, then reset it on, it will refresh itself.
This is a game changer, specially for my mini soccer tables and billards.Thanks !
"1+1=3... for large values of 1"
NaxosCG
CustomerForget it, i’ve managed it, using the same puzzle parts used for rotation, but with “2” instead of “90”
"1+1=3... for large values of 1"
NaxosCG
CustomerThis, Yuri, was very usefull, thanks !!
What if i need to change the “grid” space : make it 2 x 2 instead of 1 x 1 ?
“round” option will always become integer, so “1×1” gridThanks for help.
"1+1=3... for large values of 1"
NaxosCG
Customer“snap” to extremity of other objects?
this only can be with JavaScript for now, sorry. Verge3D is basically Three.js from the programmer’s point of view, so there are plenty examples on the web how to do this.[/quote]
Hi Yuri, this answer is from 2019, is there any change about this ?
Move to grid snap, and snap to extremity of other objects ?I need this for a new customer.
"1+1=3... for large values of 1"
NaxosCG
CustomerNot a big deal, just to communicate test links to my customers, it is good to have one unique link.
"1+1=3... for large values of 1"
NaxosCG
Customeroriginal : https://v3d.net/nba
regenerated : https://v3d.net/o0v"1+1=3... for large values of 1"
NaxosCG
CustomerMy bad, i dunno that.
Just the new shorten is different from the original one…"1+1=3... for large values of 1"
NaxosCG
CustomerSince this test i’ve worked on future Billards tables, usin AR.
It is very fonctionnal, but it comes with constraints :
– Use meters
– Use USD shaders"1+1=3... for large values of 1"
NaxosCG
CustomerI can see that your measure tool puzzles would be usefull also for this project…
"1+1=3... for large values of 1"
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