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AuthorPosts
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NaxosCG
CustomerHi there, i up this topic for additional request :
Animating base color / diffuse color works great, but not normalmap / bummap…
When i put my animated UVoffset of my normalmap connected to diffuse / base color, it is animated. But when i put it into bump / normal map slot, nothing moves.It’s a putty as i need to animate some swimming pool’s water plane…
Any idea ?"1+1=3... for large values of 1"
NaxosCG
CustomerI kinda could manage it, using the round() puzzle…
If there is a better way, please tell me.
Attachments:
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NaxosCG
CustomerHi Claudio,
We’ll soon publish a tutorial how to fix UV stretching. It’ll be Blender but should work for 3ds Max also.
Hi Yuri, be aware that the tools used with Blender for UVs are not necessary working with 3dsmax.
As i’ve asked this UV once on the forum, and a Blender user answered me about a kind of UVmap that works with Blender, but not with 3dsmax.Let’s be optimistic and wait for the tutorial, but i’m quite sceptical for this.
Also, it would be soooo great if the las tutorial series (the cabinet one) could be adapter to 3dsmax
Best regards."1+1=3... for large values of 1"
2024-01-04 at 8:57 am in reply to: Color plugin for Verge3D:create a color picker easily and quickly #69470NaxosCG
Customerneed to implement a color picker to allow the consumer to change the color of the material not by clicking on the button, but by choosing from the RGB circle (or RGB line with a slider).
The final version is done with this :
select “Flocage” in the menu at the right.
You can select from circle and enter the hex color in the buttons.Attachments:
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NaxosCG
CustomerOk, the idea is mostly to delay some of our puzzles dev. in case of new usefull features are coming soon.
BTW, again thank you for this tool, it lets us (CG artists) “code” interactive stuff.
"1+1=3... for large values of 1"
NaxosCG
CustomerAbout roadmaps, you could use Trello or some to let us know what’s going on soon ?
"1+1=3... for large values of 1"
NaxosCG
CustomerNice one, thanks !!
"1+1=3... for large values of 1"
NaxosCG
CustomerI totally get that : started on Atari, then Amiga, then MAC, SGI, PC.
SSG+RTE, Sculpt3D, Sculpt Animate 4D, 3D studio (dos), Alias, Maya, 3dsmax, Moi3D, Max…Blender could catch me, if Cycles were as good as Corona renderer. Not yet, so.
I’ll figure out how to “convert” your tutorial
"1+1=3... for large values of 1"
NaxosCG
CustomerIt works great !
Of course, on smaller PC, it goes from 60fps to 45 at level 2, but so much nicer !Many thanks !
I’ve tried to enable / disable it regardless camera is moving / material is changing, but as my puzzle for this is “every frame” based, it does not work well.
"1+1=3... for large values of 1"
NaxosCG
CustomerAny chance to get same tutorial using 3dsmax ?
"1+1=3... for large values of 1"
NaxosCG
CustomerI’ll watch them, thanks !
"1+1=3... for large values of 1"
NaxosCG
CustomerWant better AA? Enable SSAA.
app.enableSSAA(2, false); // 1,2,3,4 (=>2x,4x,8x,16x). 0 to disable
Actual max supported MSAA in three/v3d is 8x.
Sounds interesting, but can i set that using puzzles ?
Sorry, i’m a 3D guy, not a code one."1+1=3... for large values of 1"
NaxosCG
CustomerOK, i’ll deal with it.
"1+1=3... for large values of 1"
NaxosCG
Customerbtw, how do i create the Holdout shader in 3dsmax, do you know ?
"1+1=3... for large values of 1"
NaxosCG
Customerthe Holdout shader is a good solution, but not USDZ / iOS, unfortunatelly.
Mains issue is not to hide what is under the ground (i can make it black), but not to have iOS to use bounding box to settle the meshes on the floor.
All tests i’ve made always put the meshes on the floor, regardless of my origin in the scene.
I’ve also tried to move down the meshes before sending to AR with export to USDZ, it goes back onto the floor. I mean when i put my smartphone near the ground, i’m under the mesh."1+1=3... for large values of 1"
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