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NaxosCG

Forum Replies Created

Viewing 15 posts - 76 through 90 (of 464 total)
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  • in reply to: Roadmap For The Near Term #69064
    NaxosCG
    Customer

    About roadmaps, you could use Trello or some to let us know what’s going on soon ?

    "1+1=3... for large values of 1"

    in reply to: Web-Based Layouts with Puzzles #68841
    NaxosCG
    Customer

    Nice one, thanks !!

    "1+1=3... for large values of 1"

    in reply to: Interactive Parametric Model Tutorial #68806
    NaxosCG
    Customer

    I totally get that : started on Atari, then Amiga, then MAC, SGI, PC.
    SSG+RTE, Sculpt3D, Sculpt Animate 4D, 3D studio (dos), Alias, Maya, 3dsmax, Moi3D, Max…

    Blender could catch me, if Cycles were as good as Corona renderer. Not yet, so.

    I’ll figure out how to “convert” your tutorial ;-)

    "1+1=3... for large values of 1"

    in reply to: Better AA ? #68760
    NaxosCG
    Customer

    It works great !
    Of course, on smaller PC, it goes from 60fps to 45 at level 2, but so much nicer !

    Many thanks !

    I’ve tried to enable / disable it regardless camera is moving / material is changing, but as my puzzle for this is “every frame” based, it does not work well.

    "1+1=3... for large values of 1"

    in reply to: Interactive Parametric Model Tutorial #68756
    NaxosCG
    Customer

    Any chance to get same tutorial using 3dsmax ?

    "1+1=3... for large values of 1"

    in reply to: Interactive Parametric Model Tutorial #68755
    NaxosCG
    Customer

    I’ll watch them, thanks !

    "1+1=3... for large values of 1"

    in reply to: Better AA ? #68754
    NaxosCG
    Customer

    Want better AA? Enable SSAA.
    app.enableSSAA(2, false); // 1,2,3,4 (=>2x,4x,8x,16x). 0 to disable

    Actual max supported MSAA in three/v3d is 8x.

    Sounds interesting, but can i set that using puzzles ?
    Sorry, i’m a 3D guy, not a code one.

    "1+1=3... for large values of 1"

    in reply to: How to have AR going under the floor ? #68546
    NaxosCG
    Customer

    OK, i’ll deal with it.

    "1+1=3... for large values of 1"

    in reply to: How to have AR going under the floor ? #68543
    NaxosCG
    Customer

    btw, how do i create the Holdout shader in 3dsmax, do you know ?

    "1+1=3... for large values of 1"

    in reply to: How to have AR going under the floor ? #68541
    NaxosCG
    Customer

    the Holdout shader is a good solution, but not USDZ / iOS, unfortunatelly.

    Mains issue is not to hide what is under the ground (i can make it black), but not to have iOS to use bounding box to settle the meshes on the floor.

    All tests i’ve made always put the meshes on the floor, regardless of my origin in the scene.
    I’ve also tried to move down the meshes before sending to AR with export to USDZ, it goes back onto the floor. I mean when i put my smartphone near the ground, i’m under the mesh.

    "1+1=3... for large values of 1"

    in reply to: How to have AR going under the floor ? #68532
    NaxosCG
    Customer

    I already did :
    The green point helper is set to origin, my object is under it.
    (see attached)

    Attachments:
    You must be logged in to view attached files.

    "1+1=3... for large values of 1"

    in reply to: Speed-up upload to test server #67959
    NaxosCG
    Customer

    Maybe it is complex to code.
    If this is the case, maybe we could be able to manually uncheck all but new files to upload.
    My 2 cents.

    "1+1=3... for large values of 1"

    in reply to: 4.1.1 Verge3D’s AR does not work with iOS 16 #67553
    NaxosCG
    Customer

    Double check the USD shader for AO slot (occlusion map, or something that would do so)

    "1+1=3... for large values of 1"

    in reply to: 4.1.1 Verge3D’s AR does not work with iOS 16 #67549
    NaxosCG
    Customer

    As long as you use USD materials, it works.
    USD shader (with 3dsmax at least) has an occlusion map where you can put your AO map.

    Also, if you get gaps, you should probably use larger padding when baking AO maps (4 pixels for ex.)

    "1+1=3... for large values of 1"

    NaxosCG
    Customer

    MMM, it does not work : when the object is hidden, it is no longer reflected.

    "1+1=3... for large values of 1"

Viewing 15 posts - 76 through 90 (of 464 total)