Forum Replies Created
-
AuthorPosts
-
NaxosCGCustomer
About roadmaps, you could use Trello or some to let us know what’s going on soon ?
"1+1=3... for large values of 1"
NaxosCGCustomerNice one, thanks !!
"1+1=3... for large values of 1"
NaxosCGCustomerI totally get that : started on Atari, then Amiga, then MAC, SGI, PC.
SSG+RTE, Sculpt3D, Sculpt Animate 4D, 3D studio (dos), Alias, Maya, 3dsmax, Moi3D, Max…Blender could catch me, if Cycles were as good as Corona renderer. Not yet, so.
I’ll figure out how to “convert” your tutorial
"1+1=3... for large values of 1"
NaxosCGCustomerIt works great !
Of course, on smaller PC, it goes from 60fps to 45 at level 2, but so much nicer !Many thanks !
I’ve tried to enable / disable it regardless camera is moving / material is changing, but as my puzzle for this is “every frame” based, it does not work well.
"1+1=3... for large values of 1"
NaxosCGCustomerAny chance to get same tutorial using 3dsmax ?
"1+1=3... for large values of 1"
NaxosCGCustomerI’ll watch them, thanks !
"1+1=3... for large values of 1"
NaxosCGCustomerWant better AA? Enable SSAA.
app.enableSSAA(2, false); // 1,2,3,4 (=>2x,4x,8x,16x). 0 to disable
Actual max supported MSAA in three/v3d is 8x.
Sounds interesting, but can i set that using puzzles ?
Sorry, i’m a 3D guy, not a code one."1+1=3... for large values of 1"
NaxosCGCustomerOK, i’ll deal with it.
"1+1=3... for large values of 1"
NaxosCGCustomerbtw, how do i create the Holdout shader in 3dsmax, do you know ?
"1+1=3... for large values of 1"
NaxosCGCustomerthe Holdout shader is a good solution, but not USDZ / iOS, unfortunatelly.
Mains issue is not to hide what is under the ground (i can make it black), but not to have iOS to use bounding box to settle the meshes on the floor.
All tests i’ve made always put the meshes on the floor, regardless of my origin in the scene.
I’ve also tried to move down the meshes before sending to AR with export to USDZ, it goes back onto the floor. I mean when i put my smartphone near the ground, i’m under the mesh."1+1=3... for large values of 1"
NaxosCGCustomerI already did :
The green point helper is set to origin, my object is under it.
(see attached)Attachments:
You must be logged in to view attached files."1+1=3... for large values of 1"
NaxosCGCustomerMaybe it is complex to code.
If this is the case, maybe we could be able to manually uncheck all but new files to upload.
My 2 cents."1+1=3... for large values of 1"
NaxosCGCustomerDouble check the USD shader for AO slot (occlusion map, or something that would do so)
"1+1=3... for large values of 1"
NaxosCGCustomerAs long as you use USD materials, it works.
USD shader (with 3dsmax at least) has an occlusion map where you can put your AO map.Also, if you get gaps, you should probably use larger padding when baking AO maps (4 pixels for ex.)
"1+1=3... for large values of 1"
2023-10-12 at 9:20 am in reply to: How to update “screen space reflection / refraction” puzzle ? #67543NaxosCGCustomerMMM, it does not work : when the object is hidden, it is no longer reflected.
"1+1=3... for large values of 1"
-
AuthorPosts