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NaxosCGCustomer
Nice tutorial, John,
Problem is that my guess is that it does not work with NormalMaps, as i’ve used simple UVoffset animation.
I’ll dig into it, if not working i’ll start a new topic and share files.- This reply was modified 11 months, 1 week ago by NaxosCG.
"1+1=3... for large values of 1"
NaxosCGCustomerYes, i was guessing that too, but as my path was not working, i tried baking it…
"1+1=3... for large values of 1"
NaxosCGCustomerPS : i did not tested the linear for the baked animation, as i did bake it every 50 frames to prevent too many keyframes, so linear would not work nicely.
I guess it could work with an every-frame baking.
Regards."1+1=3... for large values of 1"
NaxosCGCustomerIt helped, many thanks !
Indeed, collapsing edit spline onto freehand did the trick.
"1+1=3... for large values of 1"
NaxosCGCustomerYou might remove the normal map in your material to see if it helps
Many thanks, Alexander : it works now !
I guess you should add a small line in the manual : “Does not work with normalMap yet”"1+1=3... for large values of 1"
NaxosCGCustomerWhich 3ds Max version do you use?
3dsmax 2024.1
"1+1=3... for large values of 1"
NaxosCGCustomerI think your solution is optimal
Great ! i feel clever now
Thanks !"1+1=3... for large values of 1"
NaxosCGCustomerAre they both on separate paths that have been baked and the second one is just not working or is the white on a baked path and the yellow has constraints to follow?
I’ve first path-constrained a point helper, then bake the animation onto the 2 objects.
They have their own keys, and are not linked to anything.When i tried to path contrain them (on 2 different paths), no animation was playing but the manual rotation keys i added. This is why i bake the animation from helper.
Here is a simplified max file.
- This reply was modified 11 months, 2 weeks ago by NaxosCG.
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NaxosCGCustomerMaybe i should put the same shader on both objects ?
Did not solved it.
"1+1=3... for large values of 1"
NaxosCGCustomerHi Yuri,
The boolean is made from a simple plane + UVmap (channel 1) and one hollow cubic mesh, with no shader + morpher.
Maybe i should put the same shader on both objects ?Only one mUVmap channel is used, and here is the shader :
https://e.pcloud.link/publink/show?code=XZW9zeZu0acT61tXepcjRT7FbDAOjkf8rEk
- This reply was modified 11 months, 2 weeks ago by NaxosCG.
- This reply was modified 11 months, 2 weeks ago by NaxosCG.
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NaxosCGCustomerHi there, i up this topic for additional request :
Animating base color / diffuse color works great, but not normalmap / bummap…
When i put my animated UVoffset of my normalmap connected to diffuse / base color, it is animated. But when i put it into bump / normal map slot, nothing moves.It’s a putty as i need to animate some swimming pool’s water plane…
Any idea ?"1+1=3... for large values of 1"
NaxosCGCustomerI kinda could manage it, using the round() puzzle…
If there is a better way, please tell me.
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NaxosCGCustomerHi Claudio,
We’ll soon publish a tutorial how to fix UV stretching. It’ll be Blender but should work for 3ds Max also.
Hi Yuri, be aware that the tools used with Blender for UVs are not necessary working with 3dsmax.
As i’ve asked this UV once on the forum, and a Blender user answered me about a kind of UVmap that works with Blender, but not with 3dsmax.Let’s be optimistic and wait for the tutorial, but i’m quite sceptical for this.
Also, it would be soooo great if the las tutorial series (the cabinet one) could be adapter to 3dsmax
Best regards."1+1=3... for large values of 1"
2024-01-04 at 8:57 am in reply to: Color plugin for Verge3D:create a color picker easily and quickly #69470NaxosCGCustomerneed to implement a color picker to allow the consumer to change the color of the material not by clicking on the button, but by choosing from the RGB circle (or RGB line with a slider).
The final version is done with this :
select “Flocage” in the menu at the right.
You can select from circle and enter the hex color in the buttons.Attachments:
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NaxosCGCustomerOk, the idea is mostly to delay some of our puzzles dev. in case of new usefull features are coming soon.
BTW, again thank you for this tool, it lets us (CG artists) “code” interactive stuff.
"1+1=3... for large values of 1"
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