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NaxosCG
CustomerHi there !
To prevent problems, i’ve installed 4.6 pre1 on a secondary PC. So without license.
I tested my current project, and set PWA and offline ON.
Exported.
I can’t see any pwa button (tested on safari and chrome) on iPad / iPhone.
Did i miss something ?Also, my « go to AR » did not show, so the device is not recognisez as « AR-ready »…
The same exported project with 4.5.x without PWA does show the AR button, on same devices…Any ideas ?
"1+1=3... for large values of 1"
NaxosCG
CustomerHi Yuri,
I did not fully succeded :
– i can find the infos i need (pixel size X & Y, and camera focal lengh in mm, but not with the use of “open file” / ” assign opened file as texture in material”.Thing is the exif reading is done on the file read, and the texture assignment is done with the content of the opened file (in data format or something).
So to make it work (as far as my poor code knowledge can bring me) would be to ask the end user to select twice the picture file : once for reading exif infos, and second for reading the actual pixel datas to change the texture.
Any help would be nice, or better : one puzzle to read some main exif infos would be great !
Best regards.
"1+1=3... for large values of 1"
NaxosCG
CustomerThank you, Yuri, i’ll give a try.
Of course, if i don’t succeed, i’ll ask for some help
Regards.
"1+1=3... for large values of 1"
NaxosCG
CustomerOk i’ll test it (3dsmax, not blender, but i guess i can adapt)
"1+1=3... for large values of 1"
NaxosCG
CustomerNice tutorial, John,
Problem is that my guess is that it does not work with NormalMaps, as i’ve used simple UVoffset animation.
I’ll dig into it, if not working i’ll start a new topic and share files.-
This reply was modified 1 year, 1 month ago by
NaxosCG.
"1+1=3... for large values of 1"
NaxosCG
CustomerYes, i was guessing that too, but as my path was not working, i tried baking it…
"1+1=3... for large values of 1"
NaxosCG
CustomerPS : i did not tested the linear for the baked animation, as i did bake it every 50 frames to prevent too many keyframes, so linear would not work nicely.
I guess it could work with an every-frame baking.
Regards."1+1=3... for large values of 1"
NaxosCG
CustomerIt helped, many thanks !
Indeed, collapsing edit spline onto freehand did the trick.
"1+1=3... for large values of 1"
NaxosCG
CustomerYou might remove the normal map in your material to see if it helps
Many thanks, Alexander : it works now !
I guess you should add a small line in the manual : “Does not work with normalMap yet”"1+1=3... for large values of 1"
NaxosCG
CustomerWhich 3ds Max version do you use?
3dsmax 2024.1
"1+1=3... for large values of 1"
NaxosCG
CustomerI think your solution is optimal
Great ! i feel clever now
Thanks !"1+1=3... for large values of 1"
NaxosCG
CustomerAre they both on separate paths that have been baked and the second one is just not working or is the white on a baked path and the yellow has constraints to follow?
I’ve first path-constrained a point helper, then bake the animation onto the 2 objects.
They have their own keys, and are not linked to anything.When i tried to path contrain them (on 2 different paths), no animation was playing but the manual rotation keys i added. This is why i bake the animation from helper.
Here is a simplified max file.
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This reply was modified 1 year, 1 month ago by
NaxosCG.
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NaxosCG
CustomerMaybe i should put the same shader on both objects ?
Did not solved it.
"1+1=3... for large values of 1"
NaxosCG
CustomerHi Yuri,
The boolean is made from a simple plane + UVmap (channel 1) and one hollow cubic mesh, with no shader + morpher.
Maybe i should put the same shader on both objects ?Only one mUVmap channel is used, and here is the shader :
https://e.pcloud.link/publink/show?code=XZW9zeZu0acT61tXepcjRT7FbDAOjkf8rEk
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This reply was modified 1 year, 1 month ago by
NaxosCG.
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This reply was modified 1 year, 1 month ago by
NaxosCG.
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NaxosCG
CustomerHi there, i up this topic for additional request :
Animating base color / diffuse color works great, but not normalmap / bummap…
When i put my animated UVoffset of my normalmap connected to diffuse / base color, it is animated. But when i put it into bump / normal map slot, nothing moves.It’s a putty as i need to animate some swimming pool’s water plane…
Any idea ?"1+1=3... for large values of 1"
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This reply was modified 1 year, 1 month ago by
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