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NaxosCG

Forum Replies Created

Viewing 15 posts - 61 through 75 (of 464 total)
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  • in reply to: Animated textures in verge3d #69704
    NaxosCG
    Customer

    Nice tutorial, John,
    Problem is that my guess is that it does not work with NormalMaps, as i’ve used simple UVoffset animation.
    I’ll dig into it, if not working i’ll start a new topic and share files.

    • This reply was modified 11 months, 1 week ago by NaxosCG.

    "1+1=3... for large values of 1"

    in reply to: animation strange behaviour #69654
    NaxosCG
    Customer

    Yes, i was guessing that too, but as my path was not working, i tried baking it…

    "1+1=3... for large values of 1"

    in reply to: animation strange behaviour #69652
    NaxosCG
    Customer

    PS : i did not tested the linear for the baked animation, as i did bake it every 50 frames to prevent too many keyframes, so linear would not work nicely.
    I guess it could work with an every-frame baking.
    Regards.

    "1+1=3... for large values of 1"

    in reply to: animation strange behaviour #69651
    NaxosCG
    Customer

    It helped, many thanks !

    Indeed, collapsing edit spline onto freehand did the trick.

    "1+1=3... for large values of 1"

    NaxosCG
    Customer

    You might remove the normal map in your material to see if it helps

    Many thanks, Alexander : it works now !
    I guess you should add a small line in the manual : “Does not work with normalMap yet” ;-)

    "1+1=3... for large values of 1"

    in reply to: animation strange behaviour #69604
    NaxosCG
    Customer

    Which 3ds Max version do you use?

    3dsmax 2024.1

    "1+1=3... for large values of 1"

    in reply to: Need help for “snaping values” #69603
    NaxosCG
    Customer

    I think your solution is optimal :good:

    Great ! i feel clever now ;-)
    Thanks !

    "1+1=3... for large values of 1"

    in reply to: animation strange behaviour #69600
    NaxosCG
    Customer

    Are they both on separate paths that have been baked and the second one is just not working or is the white on a baked path and the yellow has constraints to follow?

    I’ve first path-constrained a point helper, then bake the animation onto the 2 objects.
    They have their own keys, and are not linked to anything.

    When i tried to path contrain them (on 2 different paths), no animation was playing but the manual rotation keys i added. This is why i bake the animation from helper.

    Here is a simplified max file.

    • This reply was modified 11 months, 2 weeks ago by NaxosCG.
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    "1+1=3... for large values of 1"

    NaxosCG
    Customer

    Maybe i should put the same shader on both objects ?

    Did not solved it.

    "1+1=3... for large values of 1"

    NaxosCG
    Customer

    Hi Yuri,
    The boolean is made from a simple plane + UVmap (channel 1) and one hollow cubic mesh, with no shader + morpher.
    Maybe i should put the same shader on both objects ?

    Only one mUVmap channel is used, and here is the shader :

    https://e.pcloud.link/publink/show?code=XZW9zeZu0acT61tXepcjRT7FbDAOjkf8rEk

    • This reply was modified 11 months, 2 weeks ago by NaxosCG.
    • This reply was modified 11 months, 2 weeks ago by NaxosCG.
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    "1+1=3... for large values of 1"

    in reply to: Animated textures in verge3d #69571
    NaxosCG
    Customer

    Hi there, i up this topic for additional request :

    Animating base color / diffuse color works great, but not normalmap / bummap…
    When i put my animated UVoffset of my normalmap connected to diffuse / base color, it is animated. But when i put it into bump / normal map slot, nothing moves.

    It’s a putty as i need to animate some swimming pool’s water plane…
    Any idea ?

    "1+1=3... for large values of 1"

    in reply to: Need help for “snaping values” #69569
    NaxosCG
    Customer

    I kinda could manage it, using the round() puzzle…

    If there is a better way, please tell me.

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    "1+1=3... for large values of 1"

    in reply to: Feature Request : UV manipulation with puzzles #69486
    NaxosCG
    Customer

    Hi Claudio,

    We’ll soon publish a tutorial how to fix UV stretching. It’ll be Blender but should work for 3ds Max also.

    Hi Yuri, be aware that the tools used with Blender for UVs are not necessary working with 3dsmax.
    As i’ve asked this UV once on the forum, and a Blender user answered me about a kind of UVmap that works with Blender, but not with 3dsmax.

    Let’s be optimistic and wait for the tutorial, but i’m quite sceptical for this.

    Also, it would be soooo great if the las tutorial series (the cabinet one) could be adapter to 3dsmax ;-)
    Best regards.

    "1+1=3... for large values of 1"

    NaxosCG
    Customer

    need to implement a color picker to allow the consumer to change the color of the material not by clicking on the button, but by choosing from the RGB circle (or RGB line with a slider).

    The final version is done with this :

    STELLA CHAMPION


    select “Flocage” in the menu at the right.
    You can select from circle and enter the hex color in the buttons.

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    "1+1=3... for large values of 1"

    in reply to: Roadmap For The Near Term #69080
    NaxosCG
    Customer

    Ok, the idea is mostly to delay some of our puzzles dev. in case of new usefull features are coming soon.

    BTW, again thank you for this tool, it lets us (CG artists) “code” interactive stuff.

    "1+1=3... for large values of 1"

Viewing 15 posts - 61 through 75 (of 464 total)