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NaxosCG

Forum Replies Created

Viewing 15 posts - 31 through 45 (of 464 total)
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  • in reply to: AR issue on Android ? #72515
    NaxosCG
    Customer

    Hello guys,
    I’m back with this issue, because MSAA does not work well on low end devices, and my customer’s customers are not all with last iPhone / Android.
    Toulet Billards sells very expensive billards, and so mostly to older quite rich people that does not care about tech, and they often have at home some old crapy iMac and cheap old smartphone only used as… phone…

    When i try the 2D AA (the one with “disable rendering + AA”, it is nice even on those old phones, but the AA on android refuses to start : stuck on camera view, no “move around” pronmpt shown.
    So i’ve tried to create a variable “isAndroidAR” : to set it to false to the 2D AA is working well, then set it to “true” and added a condition if/the/else to try to let this 2D AA to be disabled when entering AR : no way.

    As a reminder, here is the working code (for all but AR on android) (see attached)

    If any idea could come up, i’d be so gratefull.

    To work, the “disable rendering + AA” has to be set “on each frame”, and testing if a variable is true or false does not seam to chenge the way it is set.
    Of course, it would be good if we could put that puzzle into some procedure with the ability to switch on / off the procedure.

    As you can see, that was my attempt : set a variable true or false, and put the “every frame ” inside an IF puzzle : still does not starts the AR.

    Also tested on the “augmented reality” demo app, no way.

    Attachments:
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    "1+1=3... for large values of 1"

    in reply to: STOP everything ! Next era is here ! #72464
    NaxosCG
    Customer

    I get it.
    I’ll wait for a plugin or a collaboration between LGL and Soft8soft ;-)

    "1+1=3... for large values of 1"

    in reply to: STOP everything ! Next era is here ! #72462
    NaxosCG
    Customer

    Woooow !!! Your app is amazing !

    Would you share the method to connect to LGL Viewer ?

    Or maybe a tutorial, even a Patreon Tutorial ;-)

    Great configurator btw.

    "1+1=3... for large values of 1"

    in reply to: STOP everything ! Next era is here ! #72460
    NaxosCG
    Customer

    I see this as a final high quality renderer :
    The user uses my configurator, make choices, then click a button for nice rendering, et voilà !

    Would this be possible ?

    Can you share a link to the test you’ve made ? So i can see the benefit ?

    Regardless of shaders, i’m used now to swap Physical and USD shaders, for AR on iOS, so i could swap for PBR (physical on 3dsmax?) for this one.

    Regards.

    "1+1=3... for large values of 1"

    in reply to: AR issue on Android ? #72345
    NaxosCG
    Customer

    that would be good, as regardless what Kdv says, the 2D AA when rendering is off is a good and “cheap” one : it works on all devices, even older / smaller ones.

    "1+1=3... for large values of 1"

    in reply to: AR issue on Android ? #72337
    NaxosCG
    Customer

    Disabling this bul**** AA stuff just solved my problem : many thanks, again, Kdv !

    Now i have to manage some minor bugs : bad rotation axe, for ex.

    "1+1=3... for large values of 1"

    in reply to: AR issue on Android ? #72336
    NaxosCG
    Customer

    Sorry, I forgot to mention one more change…

    Ok, this part of puzzles was – in the old time – a good way to get nice AA when we don’t move / change.

    "1+1=3... for large values of 1"

    in reply to: AR issue on Android ? #72326
    NaxosCG
    Customer

    Damn ! your link does work. Could it be something wrong with my menus html ?

    Defenetelly a track to follow, thanks.

    "1+1=3... for large values of 1"

    in reply to: AR issue on Android ? #72325
    NaxosCG
    Customer

    Can you test on my link, please ?
    v3d.net/tu8
    Thanks.

    "1+1=3... for large values of 1"

    in reply to: AR issue on Android ? #72322
    NaxosCG
    Customer

    (use the App Manager to upload your app in .zip).

    Did not found that, here is a wetransfer link :
    https://we.tl/t-S4ckAOyo3V

    "1+1=3... for large values of 1"

    in reply to: AR issue on Android ? #72316
    NaxosCG
    Customer

    UP !

    Some news here : i’ve found how to show the console with Android (remember : i’m not a code guy).
    And there are some errors i can’t figure out, can somebody help me ?
    4 screenshots :
    1 – entering the app : as it sounds, when entering the app.
    2 – entering AR : when the “enter AR” html button is pressed. (you may hear the R2D2’s version of the famous Wilhelm shout, it means that we entered the AR : sort of debug point ;-)
    Here you can see that no “move around” prompt is shown (it is well placed, linked to camera…)
    And you can not see that it is using camera, but it is on the device.
    3 – exiting AR with fullscreen button : As i don’t get all AR stuff, i don’t have the “exit AR” button neither, so i can use the “go fullscreen” to come back, and, surprise ! “Move around is here… Too late, bro !
    Of course, none of the meshes were vesible, nor the “indicator” stuff.

    And 4 : an extract of the puzzle for enter AR, just in case. But this one works well with Billards.
    Only the Android part is not working : iOS is ok.

    Please Obiwan, help me : you’re my last hope !

    Attachments:
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    "1+1=3... for large values of 1"

    in reply to: AR issues with 4.6.0 #72252
    NaxosCG
    Customer

    That was not my meaning, just to tell that i don’t export selected with a chace that the selection would be empty.

    I’ll test that tomorrow, many thanks !

    "1+1=3... for large values of 1"

    in reply to: AR issues with 4.6.0 #72241
    NaxosCG
    Customer

    Ok, good to know.
    but i export the scene, the whole scene.
    And i did not change anything but added 2 hide / show puzzles and got this error with 4.6, not 4.5.1

    • This reply was modified 7 months, 2 weeks ago by NaxosCG.

    "1+1=3... for large values of 1"

    in reply to: AR issues with 4.6.0 #72238
    NaxosCG
    Customer

    Here is the error on iOS

    It says :
    The object need a newer version of iOS.

    Although my iOS is the very last one.

    Attachments:
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    "1+1=3... for large values of 1"

    in reply to: AR issues with 4.6.0 #72237
    NaxosCG
    Customer

    This cas is solved as i could manage to go back to 4.5.1 and make the modification for my customer.
    But i do have a serious problem, with another project.

    I’ve made some 8ball billards table, remember, for my customer “Toulet”,
    And the same customer wants now mini soccer tables to be also in Verge3D with AR.

    So i’ve started from a billard table, removed the objects, put the mini soccer table, and changed the puzzles for configurator choices : i DID NOT changed anything about AR puzzles…
    Billards are working (v4.5.1), soccer table are not, only in Android AR (iOS AR is fine).
    I don’t even get the “move around” on screen (same puzzle structure than your AR demo from 4.5).
    I’ve tried to upgrade into 4.6.0, but here even iOS does not work anymore (same error that swimming pools talked above).

    If you remind me where to send files, i can provide the full project.
    Best regards.

    "1+1=3... for large values of 1"

Viewing 15 posts - 31 through 45 (of 464 total)