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NaxosCGCustomer
Hello guys,
Sorry to bother again, but this is still Blender-oriented solution,
we need also this for 3dsmax, or some UV management under Verge, as puzzles for ex.Best regards.
"1+1=3... for large values of 1"
NaxosCGCustomerSimply open the puzzle from “augmented reality” free app found in Verge3D’s repository.
Then mimic the puzzle for AR.
I did that for my 8pool & foosball configurators : https://configurateur.billard-toulet.com/"1+1=3... for large values of 1"
NaxosCGCustomerAlso, about “Trigger’ puzzle,
We could create some DB (Dic puzzle ?) with all choices made in a configurator, then save / export some config text file, then load config file and re-trigger buttons to get the same choices on another session.
Or if we change a model, then re-apply choices…"1+1=3... for large values of 1"
NaxosCGCustomerHi Claudio,
Yes, the USDZ exporter puzzle will now do conversion automatically, even if you did not make your materials glTF/USDZ-compatible. Still beware to not over-complicate your materials. Physical material with various bitmaps connected to it should work out of the box.
Great too…
I wish it came out 2 months ago
Anyway, it is good also because SSreflexion is only available with PHY shaders, not USD, so i always have to manage shader switch when entering / outgoing to AR"1+1=3... for large values of 1"
NaxosCGCustomerHi Claudio,
What is the “trigger / click” puzzle regardless of the old “event / mouseclick” ?
trigger click “programmatically” simulates clicking on some element, possibly in a parent html page. mouseclick on the other hand, awaits for user clicks and then performs some actions
Ok, so that means that V3D appli can act as if user was doing a click : not only a test to start some actions, but an action in itself ?
"1+1=3... for large values of 1"
NaxosCGCustomerHi Claudio,
We are going to fix this issue for the upcoming Verge3D preview (finally!).Great news !!
"1+1=3... for large values of 1"
NaxosCGCustomerDoes that mean that we no longer need to convert all shaders to USDZ for iOS AR ?
Damn ! that would be a great news !
Also, damn ! i’ve just finished converting 25 billard tables, and 11 mini soccer tables…"1+1=3... for large values of 1"
NaxosCGCustomerQuestion : What is the “trigger / click” puzzle regardless of the old “event / mouseclick” ? Better ? faster ? stronger ? harder ?
"1+1=3... for large values of 1"
NaxosCGCustomerUP !
"1+1=3... for large values of 1"
NaxosCGCustomerThe problem is deeper than just disabled rendering (activating SSAA causes the issue) and this is up to guys from S8S to figure out what’s wrong in v3d.js and how to bypass it when entering the AR mode.
Ok, can S8S dev guys have a look to this, please ?
"1+1=3... for large values of 1"
NaxosCGCustomerModified it :
back to every frame, and doubled the enable rendering / set variable.
Not better.Attachments:
You must be logged in to view attached files."1+1=3... for large values of 1"
NaxosCGCustomeryou did wrong using the second event listener. you need to enable rendering and prevent it from being disabled.
It shoud be prevented, as the variable isAndroidAR is set to “true”.
And if is true, then the “disable rendering + AA” should not be triggered, as my every 0.1 seconds is set.
(tried every 0.1s instead of everyframe event)- This reply was modified 7 months ago by NaxosCG.
"1+1=3... for large values of 1"
NaxosCGCustomerHere is the full app : https://we.tl/t-FuZwmoVK9B
Not working.
As you can see, setting the variable and rendering enable is first things done entering the AR, clicking the enterAR button.
With the test : https://v3d.net/aht you may see that moving the camera then stop freezes the animation : disable rendering + AA
As soon as we click the EnterAR button, animation is back before going to smarphone’s real camera for AR, so enable rendering is triggered.But, no “move around” is shown, and so no AR is working.
"1+1=3... for large values of 1"
NaxosCGCustomerNot working
v3d.net/ahtsee attached : i’ve put enable rendering as soon as i come into AR…
Attachments:
You must be logged in to view attached files."1+1=3... for large values of 1"
NaxosCGCustomerHint: rendering is disabled when you enter the AR mode (according to your puzzles). And it’s not working. But if you enter the AR mode when rendering is not disabled it’s workin fine. Think.
I’ve also tried to put the “rendering enable” puzzle at the very top of the
If available / on event pointerup for elem “enter_AR_button”
same issue…Maybe i should before a “on event on mouse down on elem “enter_AR_button” to set “enable rendering” ?
I’ll give a try."1+1=3... for large values of 1"
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