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2024-08-17 at 8:32 am in reply to: Yet another AR issue – both Android and iOS, but not the same one ! #76643NaxosCGCustomer
the second time i click on it, it messes up things ?
When you click the second time you download previously generated model and only after that your event listener is triggered to generate a new model. But the point is to download a newly generated model right after it has been exported.
Ok, now i get it, thanks !
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2024-08-16 at 2:41 pm in reply to: Yet another AR issue – both Android and iOS, but not the same one ! #76638NaxosCGCustomeri don’t really understand why this occurs, nor why the fix.
because
with “href” is a working and clickable hyper-link. it doesn’t require any additional event listener to work.
without “href” is just a block with no interaction.
So, the second time i click on it, it messes up things ?
Mmmh, ok, makes sense, but i would never find out that issue alone : again thank you !
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2024-08-16 at 2:21 pm in reply to: Yet another AR issue – both Android and iOS, but not the same one ! #76636NaxosCGCustomerHello kdv,
I’ve made the change (for unexplained reason the script were there, but disabled), and i’ve cipied the script for exit AR on android part, and it works (at least on iOS, i will test Android later) !Many thanks for that, but i have to admit that i don’t really understand why this occurs, nor why the fix.
@dev team :
Also, i think that the “Augmented reality” demo app should get this proper ending / exit from AR, that would help not-so-dev guys like me."1+1=3... for large values of 1"
NaxosCGCustomerGreat one ! veeeeery usefull ! My personnal library was getting full of temp## puzzles
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NaxosCGCustomerHello guys,
Sorry to bother again, but this is still Blender-oriented solution,
we need also this for 3dsmax, or some UV management under Verge, as puzzles for ex.Best regards.
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NaxosCGCustomerSimply open the puzzle from “augmented reality” free app found in Verge3D’s repository.
Then mimic the puzzle for AR.
I did that for my 8pool & foosball configurators : https://configurateur.billard-toulet.com/"1+1=3... for large values of 1"
NaxosCGCustomerAlso, about “Trigger’ puzzle,
We could create some DB (Dic puzzle ?) with all choices made in a configurator, then save / export some config text file, then load config file and re-trigger buttons to get the same choices on another session.
Or if we change a model, then re-apply choices…"1+1=3... for large values of 1"
NaxosCGCustomerHi Claudio,
Yes, the USDZ exporter puzzle will now do conversion automatically, even if you did not make your materials glTF/USDZ-compatible. Still beware to not over-complicate your materials. Physical material with various bitmaps connected to it should work out of the box.
Great too…
I wish it came out 2 months ago
Anyway, it is good also because SSreflexion is only available with PHY shaders, not USD, so i always have to manage shader switch when entering / outgoing to AR"1+1=3... for large values of 1"
NaxosCGCustomerHi Claudio,
What is the “trigger / click” puzzle regardless of the old “event / mouseclick” ?
trigger click “programmatically” simulates clicking on some element, possibly in a parent html page. mouseclick on the other hand, awaits for user clicks and then performs some actions
Ok, so that means that V3D appli can act as if user was doing a click : not only a test to start some actions, but an action in itself ?
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NaxosCGCustomerHi Claudio,
We are going to fix this issue for the upcoming Verge3D preview (finally!).Great news !!
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NaxosCGCustomerDoes that mean that we no longer need to convert all shaders to USDZ for iOS AR ?
Damn ! that would be a great news !
Also, damn ! i’ve just finished converting 25 billard tables, and 11 mini soccer tables…"1+1=3... for large values of 1"
NaxosCGCustomerQuestion : What is the “trigger / click” puzzle regardless of the old “event / mouseclick” ? Better ? faster ? stronger ? harder ?
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NaxosCGCustomerUP !
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NaxosCGCustomerThe problem is deeper than just disabled rendering (activating SSAA causes the issue) and this is up to guys from S8S to figure out what’s wrong in v3d.js and how to bypass it when entering the AR mode.
Ok, can S8S dev guys have a look to this, please ?
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