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NaxosCGCustomer
So i should add this script in my “neutral” html’s head ?
I can try, again sorry for my so low level in code.
"1+1=3... for large values of 1"
NaxosCGCustomerOf course, this could be solve with a nice 2D HUD full system within Verge3D, with new series of puzzles, so no more html needed
"1+1=3... for large values of 1"
NaxosCGCustomerHi,
added this task to our priority TODO list.Many thanks, Alexander.
The idea behind this need, is to manage the full html menu directly within the Verge3D applet, using a csv file.
So, regardless of what (here) billards table is appended to the scene / loaded, the html menu will be changed with available vignettes that fits this particular billard.
And, it seams that my JQuery menu i’m using needs “tabindex”.Kind Kdv77kdv user / dev talked about some script code to add, but it does not work, dunno why.
"1+1=3... for large values of 1"
NaxosCGCustomerCool !
"1+1=3... for large values of 1"
NaxosCGCustomermmm, still not ok…
"1+1=3... for large values of 1"
NaxosCGCustomerdocument.getElementById('some_id').tabIndex = 0;
I’ll give a try, thank you.
"1+1=3... for large values of 1"
NaxosCGCustomerHello,
Can you add the “tabindex” property in the “set prop” puzzle list for html, please ?
I need it for some stuff. It may be the reason why my puzzles don’t create nice menu, as espected.
Thank you."1+1=3... for large values of 1"
NaxosCGCustomerHi,
we are interested.
some of our example project
https://3d-ideas.de/3ddemo/Champion_Pair2/
https://3d-ideas.de/3ddemo/audi/
https://3d-ideas.de/3ddemo/tischfussball/web/Belles réalisations ! Bravo !
"1+1=3... for large values of 1"
NaxosCGCustomerBah moi, je suis français, et freelance, et utilisateur de Verge3D depuis un moment : voyez sur la page “made with verge3D” les babyfoots Toulet et Stella, ainsi que mon lien dans la page “Digital Agencies and Freelancers using Verge3D”…
A bientôt !
"1+1=3... for large values of 1"
NaxosCGCustomerI get your point, kdv77kdv, and as you helped me before and as i’m not a code specialist, i’d rather trust you.
Just the code i’ve used (from a free website – i guess jQuery) for years now just uses “value” inside an “img” block.
Remember, i’m a 3D artist, clearly not a coder, but here i’m stuck because of that.
Maybe i could find another free html/js tabbed menu that accepts jpg as submenu content ?
Maybe you know one that i could use ?regards.
"1+1=3... for large values of 1"
NaxosCGCustomerYou can see one example in this test :
https://v3d.net/b6iSee how the value is set and used.
"1+1=3... for large values of 1"
NaxosCGCustomerthat’s because
value
is not one ofattributes
https://www.w3schools.com/tags/tag_img.aspvalue
is an attribute of<input>
https://www.w3schools.com/tags/tag_input.aspOk, but it is also available for img, as my menu i always use with my verge3D tests is using that way, it’s some js+html tabbed menus.
Anyway, i need to create the prop, and it does not, can you make it work in anyway ?In this menu system, the value is set to tell that this submenu “belongs” to that tab…
Best regards.
"1+1=3... for large values of 1"
NaxosCGCustomerHere is my prototype : https://v3d.net/b6i
menus, buttons and choices are not yet finals, but it works iOS and Android !"1+1=3... for large values of 1"
NaxosCGCustomerAnd now it works well.
Ok, i’ll have to manage 2 sets of materials (one for Verge3D, one for AR UDSZ), but it works."1+1=3... for large values of 1"
NaxosCGCustomerBut there’s one important moment: once you assign a new material to an object its old material will disappear from the scene if it’s not used by any other object and you can’t assign it back ))) The workaround is to to have an invisible dummy primitive object in the scene with the same material.
Damn, you’re right ! Thank you for reminding me that.
"1+1=3... for large values of 1"
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