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NaxosCG

Forum Replies Created

Viewing 15 posts - 166 through 180 (of 464 total)
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  • NaxosCG
    Customer

    Maybe i should restart my PC…

    "1+1=3... for large values of 1"

    NaxosCG
    Customer

    mmm, i can see other plugings i have, but not this one.

    Strange.

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    "1+1=3... for large values of 1"

    NaxosCG
    Customer

    all that :

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    "1+1=3... for large values of 1"

    NaxosCG
    Customer

    I did copy the folder

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    "1+1=3... for large values of 1"

    NaxosCG
    Customer

    Hello,

    I’ve just bought the plugin, and put the Zjbcool-color folder into the
    C:\Users\Claudio Gallego\verge3d_max\puzzles\plugins one.

    Restarted Verge3D

    I con’t find puzzles (see screenshot) : what did i miss ?

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    "1+1=3... for large values of 1"

    in reply to: Stretch UVs with parametric models ? #56928
    NaxosCG
    Customer

    Well, I’a not sure that this demo was created in 3DSMax…

    That’s my point : i’m affraid that this particular feature is only available in blender.
    Point is, i can manage morphers and shaders in 3dsmax, not in blender…

    If you or anyone else have any idea…

    "1+1=3... for large values of 1"

    in reply to: Stretch UVs with parametric models ? #56921
    NaxosCG
    Customer

    In the video, the AO stretches too, but the normal map does not.
    We can see in the inside part, when the holes are going down.
    And the shelves test does not have any wood on it.

    So i thought that Blender allow object-space texture mapping, and 3dsmax does’nt.

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    "1+1=3... for large values of 1"

    in reply to: Stretch UVs with parametric models ? #56918
    NaxosCG
    Customer

    Nope, all you need is in the max file. Try to export the unchanged original to see if morphing doesn’t stratch textures…

    It stretches…
    I can see that with the AO map, as there is no normal/bump map in the demo file.
    My verge3D version is 4.1.1, is that an issue ?

    Also, i’ve removed the full parametric models app, then reloaded a fresh new one.

    "1+1=3... for large values of 1"

    in reply to: Stretch UVs with parametric models ? #56915
    NaxosCG
    Customer

    maybe i have to look elsewhere than in max file ?

    "1+1=3... for large values of 1"

    in reply to: Stretch UVs with parametric models ? #56912
    NaxosCG
    Customer

    Just download this demo in the App Manager and open the source file.

    You mean the .max file, cause i already did opened it, and i don’t find any “object” texture coordinates in it.

    Not in the objects list, not in the modifyer list, and not in the shader (the AO is the bitmap that is set from demo files)

    Sorry to be so “noob” again. (I’m not noob for 3dsmax though).

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    "1+1=3... for large values of 1"

    in reply to: Stretch UVs with parametric models ? #56910
    NaxosCG
    Customer

    Examine demo file more attentively. The texture coordinates must be an object, not UV. UV gets stretched as you’ve already noticed…

    Ok, i understand the idea, but i don’t know how to do that with 3dsmax…

    "1+1=3... for large values of 1"

    in reply to: Stretch UVs with parametric models ? #56909
    NaxosCG
    Customer

    The example you show is very interesting, but :
    – export not from verge3D app : mmm, i could manage that, i guess.
    – it will not work with the hole that moves, as it is not some size change, will it ?

    "1+1=3... for large values of 1"

    in reply to: Stretch UVs with parametric models ? #56907
    NaxosCG
    Customer

    I’m a 3dsmax user (sorry for that ;-)

    Still, if i put some wood texture on the parametric object, the wood stretches in verge3D applet.

    Maybe Blender can export some object-driven texture coordinates, but i’m affraid that 3dsmax only exports UVs…

    I’ve tested using some UVmap modifyer with Cube UVmap, but when exported, UVs are collapsed onto the mesh definition, and so, stretch when morph is used.

    So, maybe, the great dev team should add some Verge3D option in the poly mesh, with “fixed UVs on / off”, for having textures that “follow” the mesh when it is morphed, or not follow, and the mesh is “travelling into” the UVs…

    "1+1=3... for large values of 1"

    NaxosCG
    Customer

    Hi, we just supported tabindex in Verge3D 4.2 pre2

    Many thanks, Alexander !

    "1+1=3... for large values of 1"

    in reply to: 4k screenshots ? #56857
    NaxosCG
    Customer

    Ok i see, many thanks !
    Also i don’t need the js script anymore, good to know ;-)

    It works well, except that the dynamic shadows are jiggerred, not the meshes. see picture.

    If any setting i can use to make it better…

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    "1+1=3... for large values of 1"

Viewing 15 posts - 166 through 180 (of 464 total)